WSF
TargetMover.hpp
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1// ****************************************************************************
2// CUI
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// Copyright 2003-2015 The Boeing Company. All rights reserved.
7//
8// The use, dissemination or disclosure of data in this file is subject to
9// limitation or restriction. See accompanying README and LICENSE for details.
10// ****************************************************************************
11
12#ifndef TARGETMOVER_HPP
13#define TARGETMOVER_HPP
14
15#include "WeaponToolsExport.hpp"
16#include "WsfMover.hpp"
17
22
24{
25public:
26 TargetMover(WsfScenario& aScenario);
27 TargetMover(const TargetMover& aSrc);
29 ~TargetMover() override;
30
31 WsfMover* Clone() const override;
32
33 bool Initialize(double aSimTime) override;
34 bool ProcessInput(UtInput& aInput) override;
35 void Update(double aSimTime) override;
36
37 // Just leave these attributes public. It's simpler.
41 // bool mTurnDetermined;
42};
43
44#endif
#define WT_EXPORT
Definition WeaponToolsExport.hpp:26
double mLateralAccelLimit
Definition TargetMover.hpp:39
TargetMover(WsfScenario &aScenario)
Definition TargetMover.cpp:28
bool mBreakRight
Definition TargetMover.hpp:40
size_t mMissileIndex
Definition TargetMover.hpp:38
TargetMover & operator=(const TargetMover &)=delete
bool ProcessInput(UtInput &aInput) override
Definition WsfMover.cpp:138
bool Initialize(double aSimTime) override
Definition WsfMover.cpp:108
WsfMover * Clone() const override=0
WsfMover()=delete
void Update(double aSimTime) override
Definition WsfMover.cpp:310
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
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