WSF
WsfPathComputer Member List

This is the complete list of members for WsfPathComputer, including all inherited members.

ComputePath(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPathList)WsfPathComputer
ComputeSpeedAltitudeTargets(const WsfPathState &aState, const WsfPathTarget &aTarget, SpeedAltitudeBreakpoint &aBreakpoint)WsfPathComputer
ConstrainTarget(WsfPathTarget &aTarget, const WsfPathConstraints &aConstraints)WsfPathComputer
CreateTarget(const WsfPathState &aCurrentState, WsfPathConstraints &aCurrentConstraints, const WsfPathConstraints &aMoverConstraints, const WsfWaypoint &aTargetPoint, const WsfWaypoint *aNextPointPtr, WsfPathTarget &aTarget)WsfPathComputer
ForceFlyFlightPath(bool aBool)WsfPathComputerinline
GetConstraints()WsfPathComputerinline
GetMaximumTurn() constWsfPathComputerinline
GetTurnRadius(double aSpeed)WsfPathComputer
mConstraintsWsfPathComputer
mDefaultSwitchWsfPathComputer
mFlyFlightPathToTargetWsfPathComputer
mIntegrationTimeWsfPathComputer
mMaximumTurnWsfPathComputer
mPathVarianceRadiusWsfPathComputer
mRandomPtrWsfPathComputer
mSimTimeWsfPathComputer
mSpeedVariancePctWsfPathComputer
mUsingComputedClimbRateWsfPathComputer
mUsingComputedLinearAccelerationWsfPathComputer
mUsingComputedSpeedWsfPathComputer
RevisePathHitPointAtTime(WsfPathTarget &aTarget, WsfPathList &aPath)WsfPathComputer
Rotate(UtVec3d aRotationAxis, double aArcLength, double aTime, const WsfPathTarget &aTarget, const WsfPathState &aState, WsfPathList &aPath, double aRotationRadius, double aTargetRoll=0.0)WsfPathComputer
SetDefaultSwitch(WsfPath::Switch aDefaultSwitch)WsfPathComputerinline
SetMaximumTurn(double aMaxTurn)WsfPathComputerinline
SetPathVarianceRadius(double aPathVarianceRadius)WsfPathComputerinline
SetRandom(ut::Random *aRandomPtr)WsfPathComputerinline
SetSpeedVariancePct(double aSpeedVariancePct)WsfPathComputerinline
SetUsingComputedClimbRate(bool aBool)WsfPathComputerinline
StraightOnHeading(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPath)WsfPathComputer
StraightToPoint(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPath, bool aAllowHeadingChange)WsfPathComputer
TurnRelative(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPathList, double aTurnAngle, double aTurnRadius=-1.0)WsfPathComputer
TurnToHeading(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPathList, WsfPathTarget::TurnDirection aTurnDirection)WsfPathComputer
TurnToPointHeading(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPath)WsfPathComputer
UsingComputedClimbRate()WsfPathComputerinline
WsfPathComputer(ut::Random *aRandomPtr=nullptr)WsfPathComputer
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