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WSF
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This is the complete list of members for WsfPathComputer, including all inherited members.
| ComputePath(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPathList) | WsfPathComputer | |
| ComputeSpeedAltitudeTargets(const WsfPathState &aState, const WsfPathTarget &aTarget, SpeedAltitudeBreakpoint &aBreakpoint) | WsfPathComputer | |
| ConstrainTarget(WsfPathTarget &aTarget, const WsfPathConstraints &aConstraints) | WsfPathComputer | |
| CreateTarget(const WsfPathState &aCurrentState, WsfPathConstraints &aCurrentConstraints, const WsfPathConstraints &aMoverConstraints, const WsfWaypoint &aTargetPoint, const WsfWaypoint *aNextPointPtr, WsfPathTarget &aTarget) | WsfPathComputer | |
| ForceFlyFlightPath(bool aBool) | WsfPathComputer | inline |
| GetConstraints() | WsfPathComputer | inline |
| GetMaximumTurn() const | WsfPathComputer | inline |
| GetTurnRadius(double aSpeed) | WsfPathComputer | |
| mConstraints | WsfPathComputer | |
| mDefaultSwitch | WsfPathComputer | |
| mFlyFlightPathToTarget | WsfPathComputer | |
| mIntegrationTime | WsfPathComputer | |
| mMaximumTurn | WsfPathComputer | |
| mPathVarianceRadius | WsfPathComputer | |
| mRandomPtr | WsfPathComputer | |
| mSimTime | WsfPathComputer | |
| mSpeedVariancePct | WsfPathComputer | |
| mUsingComputedClimbRate | WsfPathComputer | |
| mUsingComputedLinearAcceleration | WsfPathComputer | |
| mUsingComputedSpeed | WsfPathComputer | |
| RevisePathHitPointAtTime(WsfPathTarget &aTarget, WsfPathList &aPath) | WsfPathComputer | |
| Rotate(UtVec3d aRotationAxis, double aArcLength, double aTime, const WsfPathTarget &aTarget, const WsfPathState &aState, WsfPathList &aPath, double aRotationRadius, double aTargetRoll=0.0) | WsfPathComputer | |
| SetDefaultSwitch(WsfPath::Switch aDefaultSwitch) | WsfPathComputer | inline |
| SetMaximumTurn(double aMaxTurn) | WsfPathComputer | inline |
| SetPathVarianceRadius(double aPathVarianceRadius) | WsfPathComputer | inline |
| SetRandom(ut::Random *aRandomPtr) | WsfPathComputer | inline |
| SetSpeedVariancePct(double aSpeedVariancePct) | WsfPathComputer | inline |
| SetUsingComputedClimbRate(bool aBool) | WsfPathComputer | inline |
| StraightOnHeading(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPath) | WsfPathComputer | |
| StraightToPoint(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPath, bool aAllowHeadingChange) | WsfPathComputer | |
| TurnRelative(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPathList, double aTurnAngle, double aTurnRadius=-1.0) | WsfPathComputer | |
| TurnToHeading(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPathList, WsfPathTarget::TurnDirection aTurnDirection) | WsfPathComputer | |
| TurnToPointHeading(const WsfPathState &aState, const WsfPathTarget &aTarget, WsfPathList &aPath) | WsfPathComputer | |
| UsingComputedClimbRate() | WsfPathComputer | inline |
| WsfPathComputer(ut::Random *aRandomPtr=nullptr) | WsfPathComputer |