WSF
engage::SimulationExtension Member List

This is the complete list of members for engage::SimulationExtension, including all inherited members.

__private_SetSim(WsfSimulationExtension &aExtension, WsfSimulation *aSimPtr)WsfSimulationExtensioninlinestatic
AddedToSimulation() overrideengage::SimulationExtensionvirtual
AdvanceTime(double aSimTime)engage::SimulationExtension
Complete(double aSimTime)WsfSimulationExtensionvirtual
FrameComplete(double aSimTime)engage::SimulationExtension
FrameStarting(double aSimTime)engage::SimulationExtension
GetExtensionName() constWsfExtensioninline
GetScenario() constWsfSimulationExtension
GetSimulation() constWsfSimulationExtensioninline
Initialize() overrideengage::SimulationExtensionvirtual
InitializeExtensionName(const std::string &aName)WsfExtensionprotected
PendingStart()WsfSimulationExtensionvirtual
PlatformAdded(double aSimTime, WsfPlatform *aPlatformPtr)engage::SimulationExtension
PlatformAppearanceChanged(double aSimTime, WsfPlatform *aPlatformPtr, WsfObserver::AppearanceType aAppearanceType)engage::SimulationExtension
PlatformDeleted(double aSimTime, WsfPlatform *aPlatformPtr)engage::SimulationExtension
PlatformKilled(double aSimTime, WsfPlatform *aPlatformPtr)engage::SimulationExtension
PlatformsInitialized()WsfSimulationExtensionvirtual
PlatformUpdated(double aSimTime, WsfPlatform *aPlatformPtr)engage::SimulationExtension
PrepareExtension()WsfSimulationExtensionvirtual
SensorDetectionAttempt(double aSimTime, WsfSensor *aSensorPtr, WsfPlatform *aTargetPtr, WsfSensorResult &aResult)engage::SimulationExtension
SensorDetectionChanged(double aSimTime, WsfSensor *aSensorPtr, size_t aTargetIndex, WsfSensorResult &aResult)engage::SimulationExtension
SensorFrequencyChanged(double aSimTime, WsfSensor *aSensorPtr, WsfSensorMode *aModePtr)engage::SimulationExtension
SensorModeActivated(double aSimTime, WsfSensor *aSensorPtr, WsfSensorMode *aModePtr)engage::SimulationExtension
SensorModeDeactivated(double aSimTime, WsfSensor *aSensorPtr, WsfSensorMode *aModePtr)engage::SimulationExtension
SensorNonOperational(double aSimTime, WsfSensor *aSensorPtr)engage::SimulationExtension
SensorOperational(double aSimTime, WsfSensor *aSensorPtr)engage::SimulationExtension
SensorRequestCanceled(double aSimTime, WsfSensor *aSensorPtr, const WsfTrack *aTrackPtr)engage::SimulationExtension
SensorRequestInitiated(double aSimTime, WsfSensor *aSensorPtr, WsfSensorMode *aModePtr, const WsfTrack *aTrackPtr)engage::SimulationExtension
SensorRequestUpdated(double aSimTime, WsfSensor *aSensorPtr, WsfSensorMode *aModePtr, const WsfTrack *aTrackPtr)engage::SimulationExtension
SensorTrackCoasted(double aSimTime, WsfSensor *aSensorPtr, const WsfTrack *aTrackPtr)engage::SimulationExtension
SensorTrackDropped(double aSimTime, WsfSensor *aSensorPtr, const WsfTrack *aTrackPtr)engage::SimulationExtension
SensorTrackInitiated(double aSimTime, WsfSensor *aSensorPtr, const WsfTrack *aTrackPtr)engage::SimulationExtension
SensorTrackUpdated(double aSimTime, WsfSensor *aSensorPtr, const WsfTrack *aTrackPtr)engage::SimulationExtension
SensorTurnedOff(double aSimTime, WsfSensor *aSensorPtr)engage::SimulationExtension
SensorTurnedOn(double aSimTime, WsfSensor *aSensorPtr)engage::SimulationExtension
SimulationComplete(double aSimTime)engage::SimulationExtension
SimulationExtension()engage::SimulationExtension
Start()WsfSimulationExtensionvirtual
WeaponFireAborted(double aSimTime, WsfWeapon *aWeaponPtr, const WsfTrack *aTargetTrackPtr, double aQuantity)engage::SimulationExtension
WeaponFired(double aSimTime, const WsfWeaponEngagement *aEngagementPtr, const WsfTrack *aTargetTrackPtr)engage::SimulationExtension
WeaponFireRequested(double aSimTime, WsfWeapon *aWeaponPtr, const WsfTrack *aTargetTrackPtr, double aQuantity)engage::SimulationExtension
WeaponHit(double aSimTime, const WsfWeaponEngagement *aEngagementPtr, WsfPlatform *aTargetPtr)engage::SimulationExtension
WeaponKilled(double aSimTime, WsfWeapon *aWeaponPtr)engage::SimulationExtension
WeaponMissed(double aSimTime, const WsfWeaponEngagement *aEngagementPtr, WsfPlatform *aTargetPtr)engage::SimulationExtension
WeaponTerminated(double aSimTime, const WsfWeaponEngagement *aEngagementPtr)engage::SimulationExtension
WsfSimulationExtension()WsfSimulationExtension
~SimulationExtension() overrideengage::SimulationExtension
~WsfExtension()=defaultWsfExtensionvirtual
~WsfSimulationExtension() override=defaultWsfSimulationExtension
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