WSF
WsfWeaponComponent Member List

This is the complete list of members for WsfWeaponComponent, including all inherited members.

CloneComponent() const =0WsfComponentpure virtual
ComponentHasRole(int aRole)WsfComponentinline
ComponentParentChanged(ParentType *aParentPtr)WsfComponentT< WsfWeapon >inlinevirtual
GetComponentInitializationOrder() constWsfComponentinlinevirtual
GetComponentName() const =0WsfComponentpure virtual
GetComponentParent() constWsfComponentT< WsfWeapon >inline
GetComponentRoles() const =0WsfComponentpure virtual
GetPlatform() constWsfWeaponComponent
GetSimulation() constWsfWeaponComponent
GetWeapon() constWsfWeaponComponentinline
Initialize(double aSimTime)WsfWeaponComponentvirtual
Initialize2(double aSimTime)WsfWeaponComponentvirtual
operator=(const WsfComponentT &) noexceptWsfComponentT< WsfWeapon >inline
ParentType typedefWsfComponentT< WsfWeapon >
PreInitialize(double aSimTime)WsfWeaponComponentvirtual
PreInput()WsfComponentvirtual
ProcessInput(UtInput &aInput)WsfWeaponComponentvirtual
QueryInterface(int aRole)=0WsfComponentpure virtual
QueryInterfaceT(T *&aRolePtr)WsfComponentinline
SetComponentParent(ParentType *aParentPtr)WsfComponentT< WsfWeapon >inline
TurnOff(double aSimTime)WsfWeaponComponentinlinevirtual
TurnOn(double aSimTime)WsfWeaponComponentinlinevirtual
WsfComponentT()WsfComponentT< WsfWeapon >inline
~WsfComponent()=defaultWsfComponentvirtual
~WsfComponentT() override=defaultWsfComponentT< WsfWeapon >
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