WSF
WsfMilDisInterface Member List

This is the complete list of members for WsfMilDisInterface, including all inherited members.

AddDirectedEnergyWeapon(std::unique_ptr< WsfDirectedEnergyWeapon > aWeaponPtr, const DisEventId &aId)WsfMilDisInterface
AddedToDisInterface(WsfDisInterface *aDisInterfacePtr) overrideWsfMilDisInterfacevirtual
AddEmissionSystem(WsfPlatform *aPlatformPtr, WsfDisEmission *aEmissionPtr, DisSystem *aSystemPtr) overrideWsfMilDisInterfacevirtual
AddImplicitWeaponEngagement(WsfWeaponEngagement *aEngagement, const DisEventId &aId)WsfMilDisInterface
CloneComponent() const overrideWsfMilDisInterfacevirtual
ComponentHasRole(int aRole)WsfComponentinline
ComponentParentChanged(ParentType *aParentPtr)WsfComponentT< WsfDisInput >inlinevirtual
DeleteDirectedEnergyWeapon(const DisEventId &aId)WsfMilDisInterface
Find(const WsfDisInterface &aDisInterface)WsfMilDisInterfacestatic
FindDirectedEnergyWeapon(const DisEventId &aId) constWsfMilDisInterface
FindImpicitWeaponEngagement(const DisEventId &aId) constWsfMilDisInterface
GetComponentInitializationOrder() constWsfComponentinlinevirtual
GetComponentName() const overrideWsfMilDisInterfaceinlinevirtual
GetComponentParent() constWsfComponentT< WsfDisInput >inline
GetComponentRoles() const overrideWsfMilDisInterfaceinlinevirtual
GetDis() constWsfMilDisInterfaceinline
GetIncomingTransferList() constWsfMilDisInterfaceinline
GetMilExtension() constWsfMilDisInterfaceinline
GetOutgoingTransferList() constWsfMilDisInterfaceinline
GetScenario() constWsfMilDisInterface
GetWeaponEvents() constWsfMilDisInterfaceinline
IncomingTransferList typedefWsfMilDisInterface
Initialize(double aSimTime) overrideWsfMilDisInterfacevirtual
Initialize2(double aSimTime)WsfComponentvirtual
operator=(const WsfMilDisInterface &)=deleteWsfMilDisInterface
operator=(WsfMilDisInterface &&)=defaultWsfMilDisInterface
WsfDisComponent::operator=(const WsfComponentT &) noexceptWsfComponentT< WsfDisInput >inline
OutgoingTransferList typedefWsfMilDisInterface
ParentType typedefWsfComponentT< WsfDisInput >
PlatformCreated(WsfDisPlatform *aPlatformPtr) overrideWsfMilDisInterfacevirtual
PreInitialize(double aSimTime)WsfComponentvirtual
PreInput()WsfComponentvirtual
PrepareComponent(double aSimTime) overrideWsfMilDisInterfacevirtual
ProcessInput(UtInput &aInput) overrideWsfMilDisInterfacevirtual
QueryInterface(int aRole) overrideWsfMilDisInterfacevirtual
QueryInterfaceT(T *&aRolePtr)WsfComponentinline
RemoveXmtrs(WsfDisEmission *aEmissionPtr, DisSystem *aSystemPtr, WsfWeapon *aWeaponPtr)WsfMilDisInterface
SetComponentParent(ParentType *aParentPtr)WsfComponentT< WsfDisInput >inline
TransferPlatformToExternalControl(double aSimTime, WsfPlatform *aPlatformPtr) overrideWsfMilDisInterfacevirtual
TransferPlatformToInternalControl(double aSimTime, WsfPlatform *aPlatformPtr, DisEntityId &aEntityId, DisEntityType &aEntityType) overrideWsfMilDisInterfacevirtual
UpdateBeamFromXmtr(WsfEM_Xmtr &aXmtr, DisBeam *aBeamPtr, double aMinAz, double aMaxAz, double aMinEl, double aMaxEl)WsfMilDisInterface
UpdateEmissionSystem(WsfPlatform *aPlatformPtr, WsfDisEmission *aEmissionPtr, DisSystem *aSystemPtr) overrideWsfMilDisInterfacevirtual
UpdateSystemFromWeapon(WsfWeapon *aWeaponPtr, DisSystem *aSystemPtr)WsfMilDisInterface
UpdateWeapon(WsfDisEmission *aEmissionPtr, DisSystem *aSystemPtr, WsfWeapon *aWeaponPtr)WsfMilDisInterface
UpdateXmtrFromBeam(WsfDisEmission *aEmissionPtr, DisBeam *aBeamPtr, WsfEM_Xmtr *aXmtrPtr, bool &aBeamOn) overrideWsfMilDisInterfacevirtual
WsfComponentT()WsfComponentT< WsfDisInput >inline
WsfMilDisInterface(WsfMilExtension *aMilExtensionPtr)WsfMilDisInterface
WsfMilDisInterface(const WsfMilDisInterface &aSrc)WsfMilDisInterface
WsfMilDisInterface(WsfMilDisInterface &&)=defaultWsfMilDisInterface
~WsfComponent()=defaultWsfComponentvirtual
~WsfComponentT() override=defaultWsfComponentT< WsfDisInput >
~WsfMilDisInterface() overrideWsfMilDisInterface
Copyrights Multiple, All Rights Reserved