WSF
WsfScriptBMWeaponInterface.cpp File Reference
Include dependency graph for WsfScriptBMWeaponInterface.cpp:

Functions

 UT_DEFINE_SCRIPT_METHOD (WsfScriptBMWeaponInterface, WsfBMWeaponInterface, SetSAMInfo, 2, "void", "WsfBMAssetRecord, int")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBMWeaponInterface, WsfBMWeaponInterface, SetAIInfo, 2, "void", "WsfBMAssetRecord, int")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBMWeaponInterface, WsfBMWeaponInterface, GetNumMunitions, 0, "int", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBMWeaponInterface, WsfBMWeaponInterface, GetMaxEngagements, 0, "int", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBMWeaponInterface, WsfBMWeaponInterface, GetInterceptSpeed, 0, "double", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBMWeaponInterface, WsfBMWeaponInterface, GetWsysID, 0, "int", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBMWeaponInterface, WsfBMWeaponInterface, AddMez, 2, "void", "WsfZone, double")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBMWeaponInterface, WsfBMWeaponInterface, AddFez, 2, "void", "WsfZone, double")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBMWeaponInterface, WsfBMWeaponInterface, AddJez, 2, "void", "WsfZone, double")

Function Documentation

◆ UT_DEFINE_SCRIPT_METHOD() [1/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBMWeaponInterface ,
WsfBMWeaponInterface ,
AddFez ,
2 ,
"void" ,
" WsfZone,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [2/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBMWeaponInterface ,
WsfBMWeaponInterface ,
AddJez ,
2 ,
"void" ,
" WsfZone,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [3/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBMWeaponInterface ,
WsfBMWeaponInterface ,
AddMez ,
2 ,
"void" ,
" WsfZone,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [4/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBMWeaponInterface ,
WsfBMWeaponInterface ,
GetInterceptSpeed ,
0 ,
"double" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [5/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBMWeaponInterface ,
WsfBMWeaponInterface ,
GetMaxEngagements ,
0 ,
"int" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [6/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBMWeaponInterface ,
WsfBMWeaponInterface ,
GetNumMunitions ,
0 ,
"int" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [7/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBMWeaponInterface ,
WsfBMWeaponInterface ,
GetWsysID ,
0 ,
"int" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [8/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBMWeaponInterface ,
WsfBMWeaponInterface ,
SetAIInfo ,
2 ,
"void" ,
" WsfBMAssetRecord,
int"  )

◆ UT_DEFINE_SCRIPT_METHOD() [9/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBMWeaponInterface ,
WsfBMWeaponInterface ,
SetSAMInfo ,
2 ,
"void" ,
" WsfBMAssetRecord,
int"  )
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