WSF
WeaponsCoordinationPart.hpp
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1// ****************************************************************************
2// CUI//REL TO USA ONLY
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// Copyright 2003-2015 The Boeing Company. All rights reserved.
7//
8// The use, dissemination or disclosure of data in this file is subject to
9// limitation or restriction. See accompanying README and LICENSE for details.
10// ****************************************************************************
11#ifndef L16_WEAPONSCOORDINATIONPART_HPP
12#define L16_WEAPONSCOORDINATIONPART_HPP
13
14#include "ComputerPart.hpp"
15#include "InputEnumeration.hpp"
16
17namespace WsfL16
18{
21{
22public:
25
26 ComputerPart* Clone() const override;
27
28 bool ProcessInput(UtInput& aInput) override;
29
30 bool Initialize(double aSimTime, ComputerProcessor& aComputer) override;
31
33 void HandleReceive(double aSimTime, const Messages::InitialBase& aMessage) override;
34
36 void HandleSend(double aSimTime) override;
37
38private:
39};
40} // namespace WsfL16
41
42#endif
ComputerPart(WsfScenario &aScenario, const std::string &aClassName="WsfProcessor")
Definition ComputerPart.cpp:41
Sends and receives link16 messages.
Definition ComputerProcessor.hpp:50
ComputerPart * Clone() const override
Definition WeaponsCoordinationPart.cpp:35
void HandleReceive(double aSimTime, const Messages::InitialBase &aMessage) override
Handle an incoming message.
Definition WeaponsCoordinationPart.cpp:59
WeaponsCoordinationPart(WsfScenario &aScenario)
Definition WeaponsCoordinationPart.cpp:24
void HandleSend(double aSimTime) override
This method is called when the a slot is open.
Definition WeaponsCoordinationPart.cpp:79
bool ProcessInput(UtInput &aInput) override
Definition WeaponsCoordinationPart.cpp:46
bool Initialize(double aSimTime, ComputerProcessor &aComputer) override
Definition WeaponsCoordinationPart.cpp:40
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
This file should be included prior to defining a message. Currently there is a limit of 32 fields per...
Definition AllMessages.hpp:55
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