11#ifndef L16_WEAPONSCOORDINATIONPART_HPP
12#define L16_WEAPONSCOORDINATIONPART_HPP
33 void HandleReceive(
double aSimTime,
const Messages::InitialBase& aMessage)
override;
ComputerPart(WsfScenario &aScenario, const std::string &aClassName="WsfProcessor")
Definition ComputerPart.cpp:41
Sends and receives link16 messages.
Definition ComputerProcessor.hpp:50
ComputerPart * Clone() const override
Definition WeaponsCoordinationPart.cpp:35
void HandleReceive(double aSimTime, const Messages::InitialBase &aMessage) override
Handle an incoming message.
Definition WeaponsCoordinationPart.cpp:59
WeaponsCoordinationPart(WsfScenario &aScenario)
Definition WeaponsCoordinationPart.cpp:24
void HandleSend(double aSimTime) override
This method is called when the a slot is open.
Definition WeaponsCoordinationPart.cpp:79
bool ProcessInput(UtInput &aInput) override
Definition WeaponsCoordinationPart.cpp:46
bool Initialize(double aSimTime, ComputerProcessor &aComputer) override
Definition WeaponsCoordinationPart.cpp:40
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
This file should be included prior to defining a message. Currently there is a limit of 32 fields per...
Definition AllMessages.hpp:55