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WSF
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#include "WsfScriptImplicitWeaponClass.hpp"#include "UtMemory.hpp"#include "WsfImplicitWeapon.hpp"#include "WsfSimulation.hpp"#include "WsfTrack.hpp"#include "WsfWeapon.hpp"#include "script/WsfScriptContext.hpp"#include "script/WsfScriptManager.hpp"
Functions | |
| UT_DEFINE_SCRIPT_METHOD (WsfScriptImplicitWeaponClass, WsfImplicitWeapon, Fire1, 1, "bool", "string") | |
| UT_DEFINE_SCRIPT_METHOD (WsfScriptImplicitWeaponClass, WsfImplicitWeapon, Fire2, 2, "bool", "string, string") | |
| UT_DEFINE_SCRIPT_METHOD | ( | WsfScriptImplicitWeaponClass | , |
| WsfImplicitWeapon | , | ||
| Fire1 | , | ||
| 1 | , | ||
| "bool" | , | ||
| "string" | ) |
References WsfScriptContext::GetTIME_NOW(), WsfWeapon::FireTarget::mTargetName, ok, and simTime.
| UT_DEFINE_SCRIPT_METHOD | ( | WsfScriptImplicitWeaponClass | , |
| WsfImplicitWeapon | , | ||
| Fire2 | , | ||
| 2 | , | ||
| "bool" | , | ||
| " | string, | ||
| string" | ) |