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WSF
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#include "UtMemory.hpp"#include "wsf_argo8_export.h"#include "WsfARGO8_Mover.hpp"#include "WsfApplication.hpp"#include "WsfApplicationExtension.hpp"#include "WsfPlugin.hpp"#include "WsfScenario.hpp"#include "WsfScenarioExtension.hpp"#include "WsfMoverTypes.hpp"#include "WsfSimulation.hpp"
Functions | |
| void WSF_ARGO8_EXPORT | Register_wsf_argo8 (WsfApplication &aApplication) |
| UT_PLUGIN_EXPORT void | WsfPluginVersion (UtPluginVersion &aVersion) |
| UT_PLUGIN_EXPORT void | WsfPluginSetup (WsfApplication &aApplication) |
| void WSF_ARGO8_EXPORT Register_wsf_argo8 | ( | WsfApplication & | aApplication | ) |
References WsfApplication::ExtensionIsRegistered(), WsfApplication::RegisterExtension(), and WsfApplication::RegisterFeature().
Referenced by WsfPluginSetup().
| UT_PLUGIN_EXPORT void WsfPluginSetup | ( | WsfApplication & | aApplication | ) |
This method is called when the plugin is loaded. It must have exactly this signature (name and parameter) to succeed. As we only have an application reference at load time, one usually registers an application extension, within which the ScenarioCreated method can be overridden to gain access to a scenario. If one also needs access to the simulation, one should also instantiate and register a simulation extension by overriding the SimulationCreated method in the scenario extension.
References Register_wsf_argo8().
| UT_PLUGIN_EXPORT void WsfPluginVersion | ( | UtPluginVersion & | aVersion | ) |