WSF
WsfScriptClusterManagerClass.hpp
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1// ****************************************************************************
2// CUI
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// Copyright 2003-2015 The Boeing Company. All rights reserved.
7//
8// The use, dissemination or disclosure of data in this file is subject to
9// limitation or restriction. See accompanying README and LICENSE for details.
10// ****************************************************************************
11
12#ifndef WSFSCRIPTCLUSTERMANAGERCLASS_HPP
13#define WSFSCRIPTCLUSTERMANAGERCLASS_HPP
14
15#include "wsf_mil_export.h"
16
17#include "UtScriptClass.hpp"
18#include "UtScriptClassDefine.hpp"
19
21class WSF_MIL_EXPORT WsfScriptClusterManagerClass : public UtScriptClass
22{
23public:
24 WsfScriptClusterManagerClass(const std::string& aClassName, UtScriptTypes* aScriptTypesPtr);
25
26 ~WsfScriptClusterManagerClass() override = default;
27
28 // virtual void* Create(const UtScriptContext& aInstance);
29 // virtual void* Clone(void* aObjectPtr);
30 void Destroy(void* aObjectPtr) override;
31 UT_DECLARE_SCRIPT_METHOD(GetClusters_3); // GetClusters( WsfPlatformList )
32};
33
34#endif
UT_DECLARE_SCRIPT_METHOD(GetClusters_3)
WsfScriptClusterManagerClass(const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
Definition WsfScriptClusterManagerClass.cpp:25
~WsfScriptClusterManagerClass() override=default
void Destroy(void *aObjectPtr) override
Definition WsfScriptClusterManagerClass.cpp:474
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