12#ifndef WSFSCRIPTWEAPONCLASS_HPP
13#define WSFSCRIPTWEAPONCLASS_HPP
15#include "wsf_mil_export.h"
WsfScriptArticulatedPartClass(const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
Definition WsfScriptArticulatedPartClass.cpp:48
UT_DECLARE_SCRIPT_METHOD(TimeSinceLastFired)
UT_DECLARE_SCRIPT_METHOD(FireAtLocation)
UT_DECLARE_SCRIPT_METHOD(IsReloading)
UT_DECLARE_SCRIPT_METHOD(SelectEA_Technique_1)
UT_DECLARE_SCRIPT_METHOD(CeaseFire)
UT_DECLARE_SCRIPT_METHOD(WeaponsActiveFor)
UT_DECLARE_SCRIPT_METHOD(TimeToIntercept_2)
UT_DECLARE_SCRIPT_METHOD(OffsetId)
UT_DECLARE_SCRIPT_METHOD(SelectMode)
UT_DECLARE_SCRIPT_METHOD(StopJamming_5)
UT_DECLARE_SCRIPT_METHOD(TimeSinceWeaponLastTerminatedFor)
UT_DECLARE_SCRIPT_METHOD(ModeCount)
UT_DECLARE_SCRIPT_METHOD(TurnOn)
UT_DECLARE_SCRIPT_METHOD(CueToTarget)
UT_DECLARE_SCRIPT_METHOD(ActiveBeams)
UT_DECLARE_SCRIPT_METHOD(StopJamming_2)
UT_DECLARE_SCRIPT_METHOD(StartJamming_1)
UT_DECLARE_SCRIPT_METHOD(TimeSinceWeaponLastFiredFor)
UT_DECLARE_SCRIPT_METHOD(DeselectEA_Technique_1)
UT_DECLARE_SCRIPT_METHOD(SetEA_DeltaGainTechnique_1)
UT_DECLARE_SCRIPT_METHOD(StopJammingTrack)
UT_DECLARE_SCRIPT_METHOD(IsA_TypeOf)
UT_DECLARE_SCRIPT_METHOD(StartJamming_3)
UT_DECLARE_SCRIPT_METHOD(MaximumBeams)
UT_DECLARE_SCRIPT_METHOD(StartJammingTrack_2)
UT_DECLARE_SCRIPT_METHOD(CanJam_1)
UT_DECLARE_SCRIPT_METHOD(StartJamming_2)
UT_DECLARE_SCRIPT_METHOD(StartJammingTrack_1)
UT_DECLARE_SCRIPT_METHOD(ActiveSpots)
UT_DECLARE_SCRIPT_METHOD(TimeToIntercept_1)
UT_DECLARE_SCRIPT_METHOD(DeselectEA_Technique_4)
UT_DECLARE_SCRIPT_METHOD(MaximumFrequency)
UT_DECLARE_SCRIPT_METHOD(SetEA_DeltaGainTechnique_3)
UT_DECLARE_SCRIPT_METHOD(Fire_2)
UT_DECLARE_SCRIPT_METHOD(CurrentMode)
UT_DECLARE_SCRIPT_METHOD(ActiveWeaponPlatformsFor)
UT_DECLARE_SCRIPT_METHOD(StartJamming_5)
UT_DECLARE_SCRIPT_METHOD(TotalQuantityUsed)
UT_DECLARE_SCRIPT_METHOD(FireWithWeaponId)
UT_DECLARE_SCRIPT_METHOD(SetQuantityRemaining)
UT_DECLARE_SCRIPT_METHOD(StopJamming_1)
UT_DECLARE_SCRIPT_METHOD(AllocateTheWeapon)
Weapon Server Methods.
UT_DECLARE_SCRIPT_METHOD(ModeName)
UT_DECLARE_SCRIPT_METHOD(TurnOff)
UT_DECLARE_SCRIPT_METHOD(SetOffsetId)
UT_DECLARE_SCRIPT_METHOD(SetEA_DeltaGainTechnique_4)
UT_DECLARE_SCRIPT_METHOD(FiringInterval)
UT_DECLARE_SCRIPT_METHOD(SalvosFiredAt)
UT_DECLARE_SCRIPT_METHOD(MinimumFrequency)
UT_DECLARE_SCRIPT_METHOD(SelectEA_Technique_2)
UT_DECLARE_SCRIPT_METHOD(SelectEA_Technique_4)
UT_DECLARE_SCRIPT_METHOD(Fire_1)
UT_DECLARE_SCRIPT_METHOD(CanIntercept_2)
UT_DECLARE_SCRIPT_METHOD(CanJam_2)
UT_DECLARE_SCRIPT_METHOD(TimeLastFired)
UT_DECLARE_SCRIPT_METHOD(DeselectEA_Technique_3)
UT_DECLARE_SCRIPT_METHOD(DeselectEA_Technique_2)
UT_DECLARE_SCRIPT_METHOD(SetEA_DeltaGainTechnique_5)
UT_DECLARE_SCRIPT_METHOD(LaunchComputer)
UT_DECLARE_SCRIPT_METHOD(RoundsFiredAt)
UT_DECLARE_SCRIPT_METHOD(SelectEA_Technique_3)
UT_DECLARE_SCRIPT_METHOD(MaximumRequestCount)
UT_DECLARE_SCRIPT_METHOD(MaximumSpots)
UT_DECLARE_SCRIPT_METHOD(SetEA_DeltaGainTechnique_2)
UT_DECLARE_SCRIPT_METHOD(StartJamming_8)
UT_DECLARE_SCRIPT_METHOD(WithinFrequencyBand)
UT_DECLARE_SCRIPT_METHOD(State)
UT_DECLARE_SCRIPT_METHOD(ReloadInventory)
WsfScriptWeaponClass(const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
Definition WsfScriptWeaponClass.cpp:30
UT_DECLARE_SCRIPT_METHOD(StartJamming_4)
UT_DECLARE_SCRIPT_METHOD(FireSalvo)
UT_DECLARE_SCRIPT_METHOD(SetState)
UT_DECLARE_SCRIPT_METHOD(CanIntercept_1)
UT_DECLARE_SCRIPT_METHOD(AbortSalvo)
UT_DECLARE_SCRIPT_METHOD(QuantityRemaining)
UT_DECLARE_SCRIPT_METHOD(StopJamming_3)
UT_DECLARE_SCRIPT_METHOD(RoundsCompleteFor)
UT_DECLARE_SCRIPT_METHOD(StartJamming_6)
UT_DECLARE_SCRIPT_METHOD(WeaponsPendingFor)
UT_DECLARE_SCRIPT_METHOD(StartJamming_7)
UT_DECLARE_SCRIPT_METHOD(ActiveRequestCount)
UT_DECLARE_SCRIPT_METHOD(StopJamming_4)