12#ifndef WSFFIELDOFVIEW_HPP
13#define WSFFIELDOFVIEW_HPP
15#include "wsf_export.h"
18#include "UtScriptAccessible.hpp"
58 double aEarthRadiusMultiplier,
59 double& aTrueThisToTgtAz,
60 double& aTrueThisToTgtEl,
61 double aApparentThisToTgtLocWCS[3],
62 double& aApparentThisToTgtAz,
63 double& aApparentThisToTgtEl,
64 double aApparentTgtToThisLocWCS[3]);
68 double aEarthRadiusMultiplier,
69 double& aTrueThisToTgtAz,
70 double& aTrueThisToTgtEl,
71 double aApparentThisToTgtLocWCS[3],
72 double& aApparentThisToTgtAz,
73 double& aApparentThisToTgtEl,
74 double aApparentTgtToThisLocWCS[3]);
UtStringId WsfStringId
WsfStringId – the same thing as UtStringId.
Definition WsfStringId.hpp:23
#define WSF_EXPORT
Definition WsfXIO_Export.hpp:35
Definition WsfArticulatedPart.hpp:36
Definition WsfEM_Antenna.hpp:49
Definition WsfFieldOfView.hpp:36
virtual bool GetAzimuthFieldOfView(double &aMinAzFOV, double &aMaxAzFOV) const
Definition WsfFieldOfView.hpp:82
const char * GetScriptClassName() const override
Definition WsfFieldOfView.hpp:40
virtual bool WithinFieldOfView(double aThisToTgtAz, double aThisToTgtEl)=0
virtual bool Initialize(const WsfArticulatedPart &aArticulatedPart)
Definition WsfFieldOfView.cpp:39
virtual bool SetElevationFieldOfView(double aMinElFOV, double aMaxElFOV)
Definition WsfFieldOfView.hpp:103
void SetType(const WsfStringId &aType)
Set the type corresponding with the type of derived class.
Definition WsfFieldOfView.hpp:112
virtual bool GetElevationFieldOfView(double &aMinElFOV, double &aMaxElFOV) const
Definition WsfFieldOfView.hpp:89
virtual bool SetAzimuthFieldOfView(double aMinAzFOV, double aMaxAzFOV)
Definition WsfFieldOfView.hpp:96
const WsfArticulatedPart * GetArticulatedPart() const
Definition WsfFieldOfView.hpp:114
virtual bool ProcessInput(UtInput &aInput)
Definition WsfFieldOfView.cpp:29
virtual WsfFieldOfView * Clone() const =0
const WsfStringId & GetType() const
Definition WsfFieldOfView.hpp:108
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111