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WSF
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#include <WsfPlatformPartObserver.hpp>
The implementation of the PlatformPart observer objects. An instance of this class is maintained by the simulation.
| WsfObserver::VisualPartBrokenCallback WsfPlatformPartObserver::VisualPartBroken |
A visual part has been broken
| aSimTime | The current simulation time |
| aVisualPartPtr | The part that is broken |
| WsfObserver::VisualPartNonOperationalCallback WsfPlatformPartObserver::VisualPartNonOperational |
A visual part has been made non-operational
| aSimTime | The current simulation time |
| aVisualPartPtr | The part that is non-operational |
| WsfObserver::VisualPartOperationalCallback WsfPlatformPartObserver::VisualPartOperational |
A visual part has been made operational
| aSimTime | The current simulation time |
| aVisualPartPtr | The part that is operational |
| WsfObserver::VisualPartTurnedOffCallback WsfPlatformPartObserver::VisualPartTurnedOff |
A visual part has been turned off
| aSimTime | The current simulation time |
| aVisualPartPtr | The part that is being turned off |
| WsfObserver::VisualPartTurnedOnCallback WsfPlatformPartObserver::VisualPartTurnedOn |
A visual part has been turned on
| aSimTime | The current simulation time |
| aVisualPartPtr | The part that is being turned on |