WSF
WsfLaunchComputerTypes Member List

This is the complete list of members for WsfLaunchComputerTypes, including all inherited members.

Add(WsfStringId aId, std::unique_ptr< WsfLaunchComputer > aDefinitionPtr)WsfObjectTypeList< WsfLaunchComputer >inline
AddCoreType(WsfStringId aId, std::unique_ptr< WsfLaunchComputer > aDefinitionPtr)WsfObjectTypeList< WsfLaunchComputer >inline
AddP(WsfStringId aId, std::unique_ptr< WsfObject > aDefinitionPtr)WsfObjectTypeListBaseprotected
CanDelayLoad() constWsfObjectTypeListBaseinlineprotected
Clear() overrideWsfObjectTypeListBasevirtual
Clone(WsfStringId aId) const overrideWsfObjectTypeList< WsfLaunchComputer >inlinevirtual
CloneP(WsfStringId aId) constWsfObjectTypeListBaseprotected
cNO_DELAY_LOAD enum valueWsfObjectTypeListBase
cOBJECT_FACTORY_BASE enum valueWsfObjectTypeListBase
CompleteLoad()WsfObjectTypeListBaseIinlinevirtual
CreateDefaultFunction()WsfObjectTypeList< WsfLaunchComputer >inlineprotectedstatic
CreateFunction()WsfObjectTypeList< WsfLaunchComputer >inlineprotectedstatic
cREDEFINITION_ALLOWED enum valueWsfObjectTypeListBase
cSIGNATURE_FLAGS enum valueWsfObjectTypeListBase
cSINGULAR_BASE_TYPE enum valueWsfObjectTypeListBase
DeferredLoadTypeP(UtInput &aInput, WsfObject *&aLoadedObjectPtr)WsfObjectTypeListBaseprotectedvirtual
DeleteComponentP(UtInput &aInput, WsfPlatform &aPlatform, int aRole, bool aIsNamed)WsfObjectTypeListBaseprotected
DeleteNamedComponent(UtInput &aInput, WsfPlatform &aPlatform, int aRole)WsfObjectTypeList< WsfLaunchComputer >inline
DeleteUnnamedComponent(UtInput &aInput, WsfPlatform &aPlatform, int aRole)WsfObjectTypeList< WsfLaunchComputer >inline
FactoryCreateFunction(void *aListPtr, const std::string &aTypeName)WsfObjectTypeList< WsfLaunchComputer >inlineprotectedstatic
Find(WsfStringId aId) const overrideWsfObjectTypeList< WsfLaunchComputer >inlinevirtual
FindP(WsfStringId aId) constWsfObjectTypeListBaseprotectedvirtual
Flags enum nameWsfObjectTypeListBase
Get(WsfScenario &aScenario)WsfLaunchComputerTypesstatic
Get(const WsfScenario &aScenario)WsfLaunchComputerTypesstatic
GetBlockName() const overrideWsfObjectTypeListBaseinlinevirtual
GetCoreTypes() constWsfObjectTypeList< WsfLaunchComputer >inline
GetCurrentTypes(ObjectPtrList &aListOfPtrs) constWsfObjectTypeList< WsfLaunchComputer >inline
GetCurrentUserTypes(ObjectPtrList &aListOfPtrs) constWsfObjectTypeList< WsfLaunchComputer >inline
GetDeferredInput() constWsfObjectTypeListBaseprotected
GetScenario() constWsfObjectTypeListBaseinline
GetTypeIds(TypeIdList &aListOfIds) const overrideWsfObjectTypeListBasevirtual
InitializeType(ObjectType *aTypePtr)WsfObjectTypeList< WsfLaunchComputer >inlinevirtual
InitializeTypeP(WsfObject *aObjectPtr) overrideWsfObjectTypeList< WsfLaunchComputer >inlineprotectedvirtual
IsType(WsfStringId aTypeName) constWsfObjectTypeList< WsfLaunchComputer >inline
LoadComponentP(UtInput &aInput, WsfPlatform &aPlatform, bool aIsAdding, int aRole, bool aIsNamed, bool aIsEditable)WsfObjectTypeListBaseprotected
LoadInstance(UtInput &aInput, WsfWeapon *aWeaponPtr, bool aAddInstance) constWsfLaunchComputerTypes
LoadNamedComponent(UtInput &aInput, WsfPlatform &aPlatform, bool aIsAdding, int aRole)WsfObjectTypeList< WsfLaunchComputer >inline
LoadType(UtInput &aInput)WsfObjectTypeList< WsfLaunchComputer >inlinevirtual
LoadTypeP(UtInput &aInput, WsfObject *&aLoadedObjectPtr)WsfObjectTypeListBaseprotected
LoadUnnamedComponent(UtInput &aInput, WsfPlatform &aPlatform, bool aIsAdding, int aRole)WsfObjectTypeList< WsfLaunchComputer >inline
LoadUnnamedComponentWithoutEdit(UtInput &aInput, WsfPlatform &aPlatform, bool aIsAdding, int aRole)WsfObjectTypeList< WsfLaunchComputer >inline
mBlockNameWsfObjectTypeListBaseprotected
mCoreTypesWsfObjectTypeListBaseprotected
mCreateSingularTypeFunctionWsfObjectTypeListBaseprotected
mFactoryCreateDefaultWsfObjectTypeListBaseprotected
mFactoryCreateFunctionWsfObjectTypeListBaseprotected
mFactoryPtrWsfObjectTypeListBaseprotected
mFlagsWsfObjectTypeListBaseprotected
mRedefinedTypesWsfObjectTypeListBaseprotected
mScenarioPtrWsfObjectTypeListBaseprotected
mTypeMapWsfObjectTypeListBaseprotected
ObjectPtrList typedefWsfObjectTypeList< WsfLaunchComputer >
ObjectType typedefWsfObjectTypeList< WsfLaunchComputer >
WsfObjectTypeList< WsfLaunchComputer >::WsfObjectTypeListBase::operator=(const WsfObjectTypeListBase &)=deleteWsfObjectTypeListBase
ProcessInput(UtInput &aInput) overrideWsfObjectTypeList< WsfLaunchComputer >inlinevirtual
SetObjectFactory(const FACTORY_LIST *aFactoryListPtr)WsfObjectTypeList< WsfLaunchComputer >inline
SetObjectFactoryDefault()WsfObjectTypeList< WsfLaunchComputer >inline
SetSingularBaseType()WsfObjectTypeList< WsfLaunchComputer >inline
Size() constWsfObjectTypeListBaseinline
TypeIdList typedefWsfObjectTypeListBaseI
TypeMap typedefWsfObjectTypeListBaseprotected
WsfLaunchComputerTypes(WsfScenario &aScenario)WsfLaunchComputerTypes
WsfObjectTypeList(WsfScenario &aScenario, unsigned int aFlags, const std::string &aBlockName)WsfObjectTypeList< WsfLaunchComputer >inline
WsfObjectTypeListBase(const WsfObjectTypeListBase &)=deleteWsfObjectTypeListBase
WsfObjectTypeListBase(unsigned int aFlags, const std::string &aBlockName=std::string(), WsfScenario *aScenarioPtr=nullptr)WsfObjectTypeListBase
~WsfObjectTypeListBase() overrideWsfObjectTypeListBase
~WsfObjectTypeListBaseI()=defaultWsfObjectTypeListBaseIvirtual
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