WSF
WsfBrawlerConsciousnessEvent.hpp
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1// ****************************************************************************
2// CUI//REL TO USA ONLY
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// Copyright 2003-2015 The Boeing Company. All rights reserved.
7//
8// The use, dissemination or disclosure of data in this file is subject to
9// limitation or restriction. See accompanying README and LICENSE for details.
10// ****************************************************************************
11
12#ifndef WSFBRAWLERCONSCIOUSNESSEVENT_HPP
13#define WSFBRAWLERCONSCIOUSNESSEVENT_HPP
14
15#include <cstddef> // for size_t
16
17#include "WsfEvent.hpp"
18
24{
25public:
30 {
33 NEARBY_UPDATE, // unused in BRAWLER
34 PREPLANTED, // currently unused in WSF
37 };
38
43 WsfBrawlerConsicousnessEvent(double aSimTime, size_t aPlatformIndex, ConsicousnessEventType aType);
44
47 EventDisposition Execute() override;
48
49private:
50 size_t mPlatformIndex;
51 ConsicousnessEventType mType; //<! The type of consciousness event represented by this event
52};
53
54#endif
EventDisposition Execute() override
Definition WsfBrawlerConsciousnessEvent.cpp:25
WsfBrawlerConsicousnessEvent(double aSimTime, size_t aPlatformIndex, ConsicousnessEventType aType)
Definition WsfBrawlerConsciousnessEvent.cpp:18
ConsicousnessEventType
Definition WsfBrawlerConsciousnessEvent.hpp:30
@ INFERRED_DETECTION
Definition WsfBrawlerConsciousnessEvent.hpp:35
@ NEARBY_UPDATE
Definition WsfBrawlerConsciousnessEvent.hpp:33
@ SELF_CALLED
Definition WsfBrawlerConsciousnessEvent.hpp:31
@ MWS_ALARM
Definition WsfBrawlerConsciousnessEvent.hpp:36
@ MESSAGE_RECEIPT
Definition WsfBrawlerConsciousnessEvent.hpp:32
@ PREPLANTED
Definition WsfBrawlerConsciousnessEvent.hpp:34
WsfEvent()=default
EventDisposition
Definition WsfEvent.hpp:37
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