WSF
WsfScriptBattleManagerClass.cpp File Reference
#include <vector>
#include <iadsLib/BattleManagerIface.hpp>
#include <iadsLib/assetManagerInterface.hpp>
#include "UtMemory.hpp"
#include <UtPluginManager.hpp>
#include "WsfScriptBattleManagerClass.hpp"
#include "WsfBattleManager.hpp"
#include "WsfBMAssignmentMessage.hpp"
#include "WsfBMTrackMessage.hpp"
#include "WsfBMStatusMessage.hpp"
#include "WsfBMAssignmentStatusMessage.hpp"
#include "WsfBMEvalAssignment.hpp"
#include "WsfBMUtils.hpp"
#include <script/WsfScriptManager.hpp>
#include "WsfBMMOELogger.hpp"
#include <WsfTrack.hpp>
Include dependency graph for WsfScriptBattleManagerClass.cpp:

Functions

 UT_DEFINE_SCRIPT_METHOD (WsfScriptBattleManagerClass, WsfBattleManager, RunModel, 0, "void", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBattleManagerClass, WsfBattleManager, HasCommitAuthority, 0, "bool", "")

Function Documentation

◆ UT_DEFINE_SCRIPT_METHOD() [1/2]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBattleManagerClass ,
WsfBattleManager ,
HasCommitAuthority ,
0 ,
"bool" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [2/2]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBattleManagerClass ,
WsfBattleManager ,
RunModel ,
0 ,
"void" ,
""  )
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