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WSF
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#include <vector>#include <iadsLib/BattleManagerIface.hpp>#include <iadsLib/assetManagerInterface.hpp>#include "UtMemory.hpp"#include <UtPluginManager.hpp>#include "WsfScriptBattleManagerClass.hpp"#include "WsfBattleManager.hpp"#include "WsfBMAssignmentMessage.hpp"#include "WsfBMTrackMessage.hpp"#include "WsfBMStatusMessage.hpp"#include "WsfBMAssignmentStatusMessage.hpp"#include "WsfBMEvalAssignment.hpp"#include "WsfBMUtils.hpp"#include <script/WsfScriptManager.hpp>#include "WsfBMMOELogger.hpp"#include <WsfTrack.hpp>
Functions | |
| UT_DEFINE_SCRIPT_METHOD (WsfScriptBattleManagerClass, WsfBattleManager, RunModel, 0, "void", "") | |
| UT_DEFINE_SCRIPT_METHOD (WsfScriptBattleManagerClass, WsfBattleManager, HasCommitAuthority, 0, "bool", "") | |
| UT_DEFINE_SCRIPT_METHOD | ( | WsfScriptBattleManagerClass | , |
| WsfBattleManager | , | ||
| HasCommitAuthority | , | ||
| 0 | , | ||
| "bool" | , | ||
| "" | ) |
| UT_DEFINE_SCRIPT_METHOD | ( | WsfScriptBattleManagerClass | , |
| WsfBattleManager | , | ||
| RunModel | , | ||
| 0 | , | ||
| "void" | , | ||
| "" | ) |
References IADSC2SimulationExtension::Find().