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WSF
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#include "WsfBallisticMissileLaunchComputer.hpp"#include <algorithm>#include <cassert>#include <cfloat>#include <fstream>#include <iomanip>#include <iostream>#include <list>#include <sstream>#include <vector>#include "UtEarth.hpp"#include "UtEllipsoidalEarth.hpp"#include "UtInput.hpp"#include "UtInputBlock.hpp"#include "UtLLPos.hpp"#include "UtMat3.hpp"#include "UtMath.hpp"#include "UtMemory.hpp"#include "UtSphericalEarth.hpp"#include "UtVec3.hpp"#include "UtVec3dX.hpp"#include "WsfAero.hpp"#include "WsfDraw.hpp"#include "WsfPlatform.hpp"#include "WsfPlatformObserver.hpp"#include "WsfPlatformTypes.hpp"#include "WsfScenario.hpp"#include "WsfScenarioExtension.hpp"#include "WsfSimulation.hpp"#include "WsfSimulationExtension.hpp"#include "WsfSystemLog.hpp"#include "WsfTrack.hpp"#include "WsfWeaponEngagement.hpp"#include "WsfWeaponObserver.hpp"
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| void | Register_BallisticMissileLaunchComputer (WsfScenario &aScenario) |
| void Register_BallisticMissileLaunchComputer | ( | WsfScenario & | aScenario | ) |
References WsfScenario::RegisterExtension().
Referenced by WsfMilExtension::AddedToScenario().