WSF
ComputerProcessor.cpp File Reference
#include "ComputerProcessor.hpp"
#include <iomanip>
#include <iostream>
#include "ComputerPart.hpp"
#include "ComputerPartTypes.hpp"
#include "Interface.hpp"
#include "JMessage.hpp"
#include "Loader.hpp"
#include "Message11_1.hpp"
#include "Message3_2.hpp"
#include "Messages.hpp"
#include "NetworkEnabledWeaponPart.hpp"
#include "PPLI_MessageProxy.hpp"
#include "SlotParameters.hpp"
#include "SurveillancePart.hpp"
#include "TrackMessageProxy.hpp"
#include "UtCallback.hpp"
#include "UtEllipsoidalEarth.hpp"
#include "UtInput.hpp"
#include "UtInputBlock.hpp"
#include "UtMemory.hpp"
#include "UtStringUtil.hpp"
#include "WsfAttributeContainer.hpp"
#include "WsfComm.hpp"
#include "WsfCommObserver.hpp"
#include "WsfCommResult.hpp"
#include "WsfJTIDS_Terminal.hpp"
#include "WsfLocalTrack.hpp"
#include "WsfNonExportableUtil.hpp"
#include "WsfPlatform.hpp"
#include "WsfSimulation.hpp"
#include "WsfStringId.hpp"
#include "WsfTrackManager.hpp"
#include "dis/WsfDisInterface.hpp"
#include "dis/WsfDisPlatform.hpp"
#include "script/WsfScriptManager.hpp"
#include "script/WsfScriptProcessorClass.hpp"
Include dependency graph for ComputerProcessor.cpp:

Namespaces

namespace  WsfL16
 This file should be included prior to defining a message. Currently there is a limit of 32 fields per message.

Functions

 WsfL16::UT_DEFINE_SCRIPT_METHOD (Link16ComputerClass, ComputerProcessor, Part, 1, "WsfTadilJProcessor", "string")
 WsfL16::UT_DEFINE_SCRIPT_METHOD (Link16ComputerClass, ComputerProcessor, DecimalSourceTrackNumber, 0, "int", "")
 WsfL16::UT_DEFINE_SCRIPT_METHOD (Link16ComputerClass, ComputerProcessor, OctalSourceTrackNumber, 0, "string", "")
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