WSF
WsfWeaponEffectsTypes.hpp
Go to the documentation of this file.
1// ****************************************************************************
2// CUI
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// Copyright 2003-2015 The Boeing Company. All rights reserved.
7//
8// The use, dissemination or disclosure of data in this file is subject to
9// limitation or restriction. See accompanying README and LICENSE for details.
10// ****************************************************************************
11
12#ifndef WSFWEAPONEFFECTSTYPES_HPP
13#define WSFWEAPONEFFECTSTYPES_HPP
14
15#include "wsf_mil_export.h"
16
17#include "WsfObjectTypeList.hpp"
18#include "WsfWeaponEffects.hpp"
19
20class WsfWeaponEffectsTypes : public WsfObjectTypeList<WsfWeaponEffects>
21{
22public:
24
25 static WSF_MIL_EXPORT WsfWeaponEffectsTypes& Get(WsfScenario& aScenario);
26 static WSF_MIL_EXPORT const WsfWeaponEffectsTypes& Get(const WsfScenario& aScenario);
28
30
31 bool InitializeType(WsfWeaponEffects* aTypePtr) override;
32};
33
34#endif
WsfObjectTypeList(WsfScenario &aScenario, unsigned int aFlags, const std::string &aBlockName)
Definition WsfObjectTypeList.hpp:76
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
WsfWeaponEffectsTypes(WsfScenario &aScenario)
Definition WsfWeaponEffectsTypes.cpp:42
static WSF_MIL_EXPORT WsfWeaponEffectsTypes & Get(WsfScenario &aScenario)
Return a modifiable reference to the type list associated with the specified scenario.
Definition WsfWeaponEffectsTypes.cpp:29
bool InitializeType(WsfWeaponEffects *aTypePtr) override
Definition WsfWeaponEffectsTypes.cpp:59
Definition WsfWeaponEffects.hpp:48
Copyrights Multiple, All Rights Reserved