WSF
WsfMilDisPlatform Member List

This is the complete list of members for WsfMilDisPlatform, including all inherited members.

AllocateEmissionSystems(DisUint8 &emitterId) overrideWsfMilDisPlatformvirtual
CloneComponent() const overrideWsfMilDisPlatformvirtual
ComponentHasRole(int aRole)WsfComponentinline
ComponentParentChanged(ParentType *aParentPtr)WsfComponentT< WsfDisPlatform >inlinevirtual
Find(const WsfDisPlatform &aPlatform)WsfMilDisPlatformstatic
GetComponentInitializationOrder() constWsfComponentinlinevirtual
GetComponentName() const overrideWsfMilDisPlatformvirtual
GetComponentParent() constWsfComponentT< WsfDisPlatform >inline
GetComponentRoles() const overrideWsfMilDisPlatformvirtual
GetJammerData(WsfWeapon *aWeaponPtr)WsfMilDisPlatform
GetJammerSystem(WsfWeapon *aWeaponPtr)WsfMilDisPlatform
Initialize(double aSimTime)WsfComponentvirtual
Initialize2(double aSimTime)WsfComponentvirtual
JammingRequestCanceled(double aSimTime, WsfWeapon *aWeaponPtr, size_t aTargetIndex)WsfMilDisPlatform
JammingRequestInitiated(double aSimTime, WsfWeapon *aWeaponPtr, size_t aTargetIndex)WsfMilDisPlatform
JammingRequestUpdated(double aSimTime, WsfWeapon *aWeaponPtr, size_t aTargetIndex)WsfMilDisPlatform
operator=(const WsfComponentT &) noexceptWsfComponentT< WsfDisPlatform >inline
ParentType typedefWsfComponentT< WsfDisPlatform >
PreInitialize(double aSimTime)WsfComponentvirtual
PreInput()WsfComponentvirtual
ProcessInput(UtInput &aInput)WsfComponentvirtual
QueryInterface(int aRole) overrideWsfMilDisPlatformvirtual
QueryInterfaceT(T *&aRolePtr)WsfComponentinline
SendingEmission(double aSimTime, DisEmission *aEmissionPtr, DisEventId &aPreviousNumber) overrideWsfMilDisPlatformvirtual
SetComponentParent(ParentType *aParentPtr)WsfComponentT< WsfDisPlatform >inline
TurnOffEmission(DisEmission *aEmissionPtr) overrideWsfMilDisPlatformvirtual
UpdateJammerSystem(double aSimTime, WsfWeapon *aWeaponPtr, DisSystem *aSystemPtr, size_t aTargetIndex)WsfMilDisPlatform
WeaponTurnedOff(double aSimTime, WsfWeapon *aWeaponPtr)WsfMilDisPlatform
WeaponTurnedOn(double aSimTime, WsfWeapon *aWeaponPtr)WsfMilDisPlatform
WsfComponentT()WsfComponentT< WsfDisPlatform >inline
WsfMilDisPlatform(WsfDisPlatform *aPlatformPtr)WsfMilDisPlatform
~WsfComponent()=defaultWsfComponentvirtual
~WsfComponentT() override=defaultWsfComponentT< WsfDisPlatform >
~WsfMilDisPlatform() overrideWsfMilDisPlatform
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