WSF
WsfEW_EffectTypes.hpp
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1// ****************************************************************************
2// CUI
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// Copyright 2003-2015 The Boeing Company. All rights reserved.
7//
8// The use, dissemination or disclosure of data in this file is subject to
9// limitation or restriction. See accompanying README and LICENSE for details.
10// ****************************************************************************
11
12#ifndef WSFEW_EFFECTTYPES_HPP
13#define WSFEW_EFFECTTYPES_HPP
14
15#include "WsfEW_Effect.hpp"
16#include "WsfObjectTypeList.hpp"
17class WsfEW_Technique;
18
19class WsfEW_EffectTypes : public WsfObjectTypeList<WsfEW_Effect>
20{
21public:
23
24 static WSF_MIL_EXPORT WsfEW_EffectTypes& Get(WsfScenario& aScenario);
25 static WSF_MIL_EXPORT const WsfEW_EffectTypes& Get(const WsfScenario& aScenario);
27
28 explicit WsfEW_EffectTypes(WsfScenario& aScenario);
29
30 bool LoadInstance(UtInput& aInput, WsfEW_Technique* aTechniquePtr);
31};
32
33#endif
static WSF_MIL_EXPORT WsfEW_EffectTypes & Get(WsfScenario &aScenario)
Return a modifiable reference to the type list associated with the specified scenario.
Definition WsfEW_EffectTypes.cpp:42
WsfEW_EffectTypes(WsfScenario &aScenario)
Definition WsfEW_EffectTypes.cpp:55
bool LoadInstance(UtInput &aInput, WsfEW_Technique *aTechniquePtr)
Definition WsfEW_EffectTypes.cpp:87
Definition WsfEW_Technique.hpp:37
WsfObjectTypeList(WsfScenario &aScenario, unsigned int aFlags, const std::string &aBlockName)
Definition WsfObjectTypeList.hpp:76
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
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