WSF
WsfMultiThreadManager Member List

This is the complete list of members for WsfMultiThreadManager, including all inherited members.

AddPlatform(double aSimTime, WsfPlatform *aPlatformPtr)WsfMultiThreadManager
BreakUpdate()WsfMultiThreadManagerinline
Complete(double aSimTime)WsfMultiThreadManager
DeletePlatform(double aSimTime, WsfPlatform *aOldPlatformPtr)WsfMultiThreadManager
Initialize()WsfMultiThreadManager
PlatformDeleted(double aSimTime, WsfPlatform *aOldPlatformPtr)WsfMultiThreadManagerinline
PlatformIntroduced(double aSimTime, WsfPlatform *aPlatformPtr)WsfMultiThreadManagerinline
PlatformsQueued()WsfMultiThreadManagerinlineprotected
PopNextPlatformElement(PlatformElement &aPlatformElement)WsfMultiThreadManagerprotected
PopNextSensorElement(SensorElement &aSensorElement)WsfMultiThreadManagerprotected
SensorsQueued()WsfMultiThreadManagerinlineprotected
SimulationUpdateThread classWsfMultiThreadManagerfriend
TurnSensorOff(double aSimTime, WsfSensor *aSensorPtr)WsfMultiThreadManager
TurnSensorOn(double aSimTime, WsfSensor *aSensorPtr)WsfMultiThreadManager
UpdatePlatforms(double aCurrentTime)WsfMultiThreadManager
UpdateSensors(double aCurrentTime)WsfMultiThreadManager
WsfMultiThreadManager(unsigned int aNumberOfThreads, double aBreakUpdateTime, bool aDebugMultiThread, WsfSimulation *aSimulationPtr)WsfMultiThreadManager
~WsfMultiThreadManager()WsfMultiThreadManagervirtual
Copyrights Multiple, All Rights Reserved