WSF
WsfWeaponFuse.cpp File Reference
#include "WsfWeaponFuse.hpp"
#include <cassert>
#include <iostream>
#include "UtInput.hpp"
#include "UtMat3.hpp"
#include "UtMath.hpp"
#include "UtMemory.hpp"
#include "UtVec3.hpp"
#include "WsfLaunchComputer.hpp"
#include "WsfLocalTrack.hpp"
#include "WsfMover.hpp"
#include "WsfPlatform.hpp"
#include "WsfScenario.hpp"
#include "WsfSimulation.hpp"
#include "WsfStringId.hpp"
#include "WsfTerrain.hpp"
#include "WsfTrack.hpp"
#include "WsfTrackManager.hpp"
#include "WsfWeaponEngagement.hpp"
#include "WsfWeaponObserver.hpp"
#include "script/WsfScriptContext.hpp"
#include "script/WsfScriptProcessorClass.hpp"
Include dependency graph for WsfWeaponFuse.cpp:

Functions

 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponFuseClass, WsfWeaponFuse, Detonate, 0, "void", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponFuseClass, WsfWeaponFuse, MaximumTimeOfFlight, 0, "double", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponFuseClass, WsfWeaponFuse, GetDetonateBelowSpeed, 0, "double", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponFuseClass, WsfWeaponFuse, GetDetonateOnMachDecreasingTo, 0, "double", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponFuseClass, WsfWeaponFuse, GetDetonateBelowMach, 0, "double", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponFuseClass, WsfWeaponFuse, GetDetonateBelowHeightAGL, 0, "double", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponFuseClass, WsfWeaponFuse, GetDetonateAboveHeightAGL, 0, "double", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponFuseClass, WsfWeaponFuse, GetDetonateBelowHeightMSL, 0, "double", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponFuseClass, WsfWeaponFuse, GetDetonateAboveHeightMSL, 0, "double", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptWeaponFuseClass, WsfWeaponFuse, TimeOfFlightToArm, 0, "double", "")

Function Documentation

◆ UT_DEFINE_SCRIPT_METHOD() [1/10]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponFuseClass ,
WsfWeaponFuse ,
Detonate ,
0 ,
"void" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [2/10]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponFuseClass ,
WsfWeaponFuse ,
GetDetonateAboveHeightAGL ,
0 ,
"double" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [3/10]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponFuseClass ,
WsfWeaponFuse ,
GetDetonateAboveHeightMSL ,
0 ,
"double" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [4/10]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponFuseClass ,
WsfWeaponFuse ,
GetDetonateBelowHeightAGL ,
0 ,
"double" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [5/10]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponFuseClass ,
WsfWeaponFuse ,
GetDetonateBelowHeightMSL ,
0 ,
"double" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [6/10]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponFuseClass ,
WsfWeaponFuse ,
GetDetonateBelowMach ,
0 ,
"double" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [7/10]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponFuseClass ,
WsfWeaponFuse ,
GetDetonateBelowSpeed ,
0 ,
"double" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [8/10]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponFuseClass ,
WsfWeaponFuse ,
GetDetonateOnMachDecreasingTo ,
0 ,
"double" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [9/10]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponFuseClass ,
WsfWeaponFuse ,
MaximumTimeOfFlight ,
0 ,
"double" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [10/10]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptWeaponFuseClass ,
WsfWeaponFuse ,
TimeOfFlightToArm ,
0 ,
"double" ,
""  )
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