WSF
WsfWeaponFuse Class Reference

#include <WsfWeaponFuse.hpp>

Inheritance diagram for WsfWeaponFuse:
Collaboration diagram for WsfWeaponFuse:

Public Types

enum  AltCriteria { cNO_LIMIT , cDETONATE_ABOVE , cDETONATE_BELOW }
 The AGL/MSL detonation criteria. More...
enum  SpeedCriteria { cSC_NONE , cSC_SPEED , cSC_MACH , cSC_MACH_DECAY }
 The Minimum Speed detonation criteria. More...
enum  Reason {
  cNO_REASON , cPROXIMITY , cAGL_LIMIT , cMSL_LIMIT ,
  cMIN_SPEED , cTOF_LIMIT , cCOAST_TIME_LIMIT , cCOMMAND
}
 Reason for the final state of the fuse object. More...
enum  OnIntercept { cACTION_DETONATE , cACTION_HALT }
using ComponentList = WsfComponentListT<WsfProcessorComponent>
Public Types inherited from WsfPlatformPart
enum  { cLEVEL_ONE_DEBUG = 0x00000001 , cLEVEL_TWO_DEBUG = 0x00000002 }
using InternalMessageQueue = std::queue<WsfMessage*>
using RecipientMessageQueue = std::queue<std::pair<WsfPlatformPart*, WsfMessage*>>
Public Types inherited from WsfObject
typedef std::vector< WsfStringIdTypeList
 The list of types returned by GetTypeList.
Public Types inherited from WsfComponentT< WsfPlatform >
typedef WsfPlatform ParentType
 This is needed to support the WsfComponentList template.

Public Member Functions

 WsfWeaponFuse (WsfScenario &aScenario)
 Constructor.
 WsfWeaponFuse (const WsfWeaponFuse &aSrc)
 Copy constructor.
 ~WsfWeaponFuse () override
WsfWeaponFuseoperator= (const WsfWeaponFuse &)=delete
const char * GetScriptClassName () const override
WsfProcessorClone () const override
bool Initialize (double aSimTime) override
bool Initialize2 (double aSimTime) override
bool ProcessInput (UtInput &aInput) override
void Update (double aSimTime) override
void Detonate (double aSimTime)
void Arm (double aSimTime)
 If the fuse is currently safed, command transition to the armed state.
Reason GetReason () const
 Access the reason why the fuse arrived at its current State.
double GetMaximumTimeOfFlight () const
 Access the values used to determine detonation based on Time, Altitude, and Speed.
SpeedCriteria GetSpeedCriteria () const
double GetMinSpeedLimit () const
AltCriteria GetMSL_Criteria () const
AltCriteria GetAGL_Criteria () const
double GetAGL_Limit () const
double GetMSL_Limit () const
double GetTimeOfFlightToArm () const
Public Member Functions inherited from WsfScriptProcessor
 WsfScriptProcessor (const WsfScenario &aScenario)
 WsfScriptProcessor (const WsfScenario &aScenario, WsfStringId aPartClass, const std::string &aPartVarName)
 ~WsfScriptProcessor () override
bool ProcessMessage (double aSimTime, const WsfMessage &aMessage) override
void SendMessage (double aSimTime, const WsfMessage &aMessage) override
virtual void ExecuteOnMessageCreate (double aSimTime, WsfMessage &aMessage)
virtual bool ExecuteScript (double aSimTime, const std::string &aScriptName)
virtual bool ExecuteScript (double aSimTime, WsfStringId aScriptName, UtScriptData &aScriptRetVal, const UtScriptDataList &aScriptArgs=UtScriptDataList())
void ExecuteScriptAtTime (double aTime, WsfStringId aScriptName, const UtScriptDataList &aScriptArgs)
virtual void SuppressMessage (bool aSuppressMessage)
WsfScriptMessageHandlerGetMessageHandler ()
WsfScriptContextGetScriptContext ()
UtScriptContext * GetScriptAccessibleContext () const override
void SetPlatform (WsfPlatform *aPlatformPtr) override
const WsfBehaviorTreeBehaviorTree () const
WsfAdvancedBehaviorTreeAdvancedBehaviorTree () const
virtual const WsfScriptStateMachineGetStateMachine () const
wsf::ExternalLinksGetExternalLinks ()
std::string State ()
std::string StateAll ()
void SetState (std::string &stateName)
void SetStateAll (std::string &stateNameAll)
Public Member Functions inherited from WsfProcessor
 WsfProcessor (const WsfScenario &aScenario)
 ~WsfProcessor () override=default
ComponentListGetComponents ()
const ComponentListGetComponents () const
virtual void ProcessCallback (double aSimTime, const WsfCallback &aCallback)
WsfComponentCloneComponent () const override
const int * GetComponentRoles () const override
void * QueryInterface (int aRole) override
int GetComponentInitializationOrder () const override
const char * GetScriptClassName () const override
bool PreInitialize (double aSimTime) override
void PreInput () override
void TurnOff (double aSimTime) override
void TurnOn (double aSimTime) override
void SetNonOperational (double aSimTime) override
void SetOperational (double aSimTime) override
void PartBroken (double aSimTime) override
double GetUpdateInterval () const override
void SetUpdateInterval (double aUpdateInterval) override
Public Member Functions inherited from WsfPlatformPart
 WsfPlatformPart (const WsfScenario &aScenario, int aPartType)
WsfPlatformPartoperator= (const WsfPlatformPart &aRhs)=delete
 ~WsfPlatformPart () override
bool DebugEnabled () const
 Returns 'true' if debugging is enabled for this instance.
void SetDebugEnabled (bool aDebugEnabled)
unsigned int GetDebugMask ()
bool IsExternallyControlled () const
virtual void SetExternallyControlled (double aSimTime, bool aIsExternallyControlled)
int GetPartType () const
const char * GetScriptClassName () const override
WsfSimulationGetSimulation () const
const WsfScenarioGetScenario () const
WsfStringId GetComponentName () const override
void ComponentParentChanged (WsfPlatform *aPlatformPtr) override
WsfPlatformGetPlatform () const
virtual void PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr)
virtual void PlatformDeleted (WsfPlatform *aPlatformPtr)
double GetLastStatusChangeTime () const
void SetLastStatusChangeTime (double aSimTime)
 Allows a system to set the time at which the device was initialized.
bool CanBeMadeOperational () const
 Returns an indication that this system can be made operational.
bool CanBeMadeNonOperational () const
 Returns an indication that this system can be made non-operational.
bool CanBeTurnedOn () const
 Returns an indication that this system can be turned on.
bool CanBeTurnedOff () const
 Returns an indication that this system can be turned off.
bool IsTurnedOn () const
bool InitiallyTurnedOn () const
 Is the system to be turned 'on' when added to the simulation?
void SetInitiallyTurnedOn (bool aInitiallyTurnedOn)
 Sets if the system is turned on when added to the simulation.
virtual void Restore (double aSimTime)
bool IsOperational () const
bool SetOperational (double aSimTime, bool aMakeOperational)
double GetDamageFactor () const
bool SetDamageFactor (double aSimTime, double aDamageFactor)
bool IsCritical () const
void SetCritical (bool aValue)
virtual void OnPlatformBrokenEvent (double aSimTime)
 Owning platform has issued a broken event.
bool IsBroken () const
WsfInternalLinksGetInternalLinks ()
 Return the internal links for this part.
virtual bool HasInternalLinks () const
 Does this platform part have a communication link to other platform parts?
virtual bool ReceiveMessage (double aSimTime, const WsfMessage &aMessage)
virtual void SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
void SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId)
virtual void SendQueuedMessages (double aSimTime)
const WsfCategoryListGetCategories () const
 Get the categories to which this part belongs.
void AddCategory (WsfStringId aCategoryId)
 Adds the provided category to the platform part's category list.
bool IsCategoryMember (WsfStringId aCategoryId) const
const WsfGroupListGetGroups () const
 Get the groups to which this platform part belongs.
void JoinGroup (WsfGroup *aGroupPtr)
 Join the given group.
void LeaveGroup (WsfGroup *aGroupPtr)
 Leave the given group.
bool IsGroupMember (WsfStringId aGroupId)
unsigned int GetUpdateEventEpoch () const
void IncrementUpdateEventEpoch ()
bool UpdateEventActive () const
 Is an 'Update' event active?
void SetUpdateEventActive (bool aUpdateEventActive)
 Indicate if the 'Update' event is active.
Public Member Functions inherited from WsfObject
 WsfObject ()
 This is the constructor for the WsfObject class.
 ~WsfObject () override
 This is the destructor for the WsfObject class.
const char * GetScriptClassName () const override
const std::string & GetType () const
WsfStringId GetTypeId () const
 Get the string ID of the 'type' of the object.
void SetType (WsfStringId aType)
const std::string & GetBaseType () const
WsfStringId GetBaseTypeId () const
const TypeListGetTypeList () const
bool IsA_TypeOf (WsfStringId aType) const
WsfObjectoperator= (const WsfObject &aRhs)
 Assignment operator.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
const std::string & GetName () const
WsfStringId GetNameId () const
void SetName (WsfStringId aName)
Public Member Functions inherited from WsfComponentT< WsfPlatform >
 WsfComponentT ()
 WsfComponentT (const WsfComponentT &) noexcept
WsfComponentToperator= (const WsfComponentT &) noexcept
 ~WsfComponentT () override=default
ParentTypeGetComponentParent () const
void SetComponentParent (ParentType *aParentPtr)
Public Member Functions inherited from WsfComponent
virtual ~WsfComponent ()=default
template<typename T>
bool QueryInterfaceT (T *&aRolePtr)
bool ComponentHasRole (int aRole)
 Returns true if the component has the specified role.
Public Member Functions inherited from WsfUniqueId
 WsfUniqueId ()
 Construtor initializes the unique identifier to 0.
 WsfUniqueId (const WsfUniqueId &)
 Copy constructor initializes the unique identifier to 0.
WsfUniqueIdoperator= (const WsfUniqueId &)
unsigned int GetUniqueId () const
 Get the unique identifier assigned to this object.
template<typename T>
void Serialize (T &aBuff)
 For XIO (de)serialization.
Public Member Functions inherited from WsfAuxDataEnabled
 WsfAuxDataEnabled ()=default
 WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default
WsfAuxDataEnabledoperator= (const WsfAuxDataEnabled &aRhs)
 WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default
WsfAuxDataEnabledoperator= (WsfAuxDataEnabled &&)=default
virtual ~WsfAuxDataEnabled () noexcept
void SetAuxData (const WsfAttributeContainer &aAuxData)
void DeleteAuxData ()
 Delete the aux data container from the object.
void MergeAuxData (const WsfAuxDataEnabled &aSrc)
 Merge the object's aux data with aux data from an existing object.
void UpdateAuxData (const WsfAuxDataEnabled &aSrc)
 Update the object's aux data with aux data from an existing object.
bool HasAuxData () const
 Returns true if this object has aux data.
bool ProcessInput (UtInput &aInput)
template<typename T>
void Serialize (T &aBuff)
 (De)serialization for XIO
WsfAttributeContainerGetAuxData ()
const WsfAttributeContainerGetAuxData () const noexcept
const WsfAttributeContainerGetAuxDataConst () const noexcept

Static Public Member Functions

static std::unique_ptr< UtScriptClass > CreateScriptClass (const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)

The following methods are only guaranteed to work before Initialize().

enum  TargetLossOption { cDETONATE , cCOAST , cCANCEL_PROXIMITY_CHECKS , cCONSIDER_ALL_PROXIMITY }
void SetAirToGroundMode (bool aValue)
void SetAGL_Criteria (AltCriteria aCriteria, double aAltAGL)
void SetMSL_Criteria (AltCriteria aCriteria, double aAltMSL)
void SetTargetName (WsfStringId aNameId)
void SetUseCurrentTarget (bool aValue)
void SetGrossProximityRange (double aRange)
void SetHitProximityRange (double aRange)
void SetGrossUpdateInterval (double aInterval)
void SetFineUpdateInterval (double aInterval)
void SetTOFToArm (double aTOF)
void CheckForDetonation (double aSimTime)
virtual void PrivateDetonate (double aSimTime)
void PrintDetonationReason (double aSimTime)
bool ProcessAltAGL (double aSimTime)
bool ProcessAltMSL (double aSimTime)
void ProcessMinSpeed (double aSimTime)
bool ProcessProximity (double aSimTime)
bool CheckAllTargets (double aSimTime)
 Check all platforms to see if a detonation should occur.
double ComputeGrossProximityRange (const double aTgtVelWCS[3]) const
double ComputeTimeToPCAorFuse (const double aTgtLocWCS[3], const double aTgtVelWCS[3]) const
void SelectPCA_ForDetonation (double aSimTime, WsfPlatform *aTgtPtr, const double aTgtLocWCS[3], const double aTgtVelWCS[3], double aTimeToPCA, double aMissDistanceLimit)
void ShowPCA_Results (double aSimTime, WsfPlatform *aTgtPtr, const double aTgtLocWCS[3], const double aTgtVelWCS[3], double aTimeToPCA) const
bool UpdateTargetState (double aSimTime)
void UpdateWeaponState (double aSimTime)
void PermanentlyArrestMotion (double aSimTime)

Additional Inherited Members

Static Public Attributes inherited from WsfAuxDataEnabled
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataAccessed
static UtCallbackListN< void(const WsfAuxDataEnabled *)> AuxDataDestroyed
Protected Member Functions inherited from WsfScriptProcessor
 WsfScriptProcessor (const WsfScriptProcessor &aSrc)
 WsfProcessor (const WsfProcessor &aSrc)
 Copy constructor (for Clone()).
WsfProcessoroperator= (const WsfProcessor &aRhs)=delete
 WsfPlatformPart (const WsfPlatformPart &aSrc)
 Copy constructor (for Clone()).
 WsfObject (const WsfObject &aSrc)
 Copy constructor (for Clone()).
Protected Member Functions inherited from WsfUniqueId
void AssignUniqueId (WsfSimulation *aSimulationPtr)
Protected Attributes inherited from WsfScriptProcessor
WsfScriptContextmContextPtr
 Pointer to the script context.
WsfScriptMessageHandlermMessageHandlerPtr
 Pointer to the 'on_message' handler.
UtScript * mOnMessageCreateScriptPtr
 Pointer to the 'on_message_create' script.
UtScriptClass * mMessageClassPtr
wsf::ExternalLinks mExternalLinks
 The external recipients.
WsfBehaviorTreemBehaviorTreePtr
ut::CloneablePtr< WsfAdvancedBehaviorTreemAdvancedBehaviorTreePtr
std::unique_ptr< WsfScriptStateMachinemStateMachinePtr
int mStateIndex
bool mSuppressMessage

Detailed Description

A class for a fuse, which initiates the detonation of a weapon.

This provides a simple implementation of a fuse which can initiate detonation based on:

  • Crossing a specified Mean Sea Level (MSL) Altitude.
  • Crossing a specified Above Ground Level (AGL) Altitude.
  • Exceeding a specified Time of Flight
  • Proximity to a target.
  • Explicit commanded

The fuse can have delayed arming (mTOF_ToArm > 0). If the fuse is detonated before it is armed, the detonation will be considered a "dud". Altitude criteria and target proximity are not considered until the fuse is armed.

Note
This does not implement a real proximity fuse which uses some sort of sensing mechanism. It simply considers when the weapon has reached its point of closest approach.

Member Enumeration Documentation

◆ AltCriteria

The AGL/MSL detonation criteria.

Enumerator
cNO_LIMIT 
cDETONATE_ABOVE 
cDETONATE_BELOW 

◆ OnIntercept

Enumerator
cACTION_DETONATE 

Default normal behavior, upon Intercept, detonate.

cACTION_HALT 

Upon Intercept, halt/freeze motion.

◆ Reason

Reason for the final state of the fuse object.

Enumerator
cNO_REASON 

Fuse has not attempted detonation yet.

cPROXIMITY 

Proximity to a target initiated the detonation.

cAGL_LIMIT 

Crossing an Above Ground Level (AGL) limit initiated detonation.

cMSL_LIMIT 

Crossing a Mean Sea Level (MSL) limit initiated detonation.

cMIN_SPEED 

Weapon speed fell below its minimum 'effective' value, initiating detonation.

cTOF_LIMIT 

Maximum Time Of Flight (TOF) was exceeded, initiating detonation.

cCOAST_TIME_LIMIT 

Coast time limit exceeded, initiating detonation.

cCOMMAND 

Detonated by command.

◆ SpeedCriteria

The Minimum Speed detonation criteria.

Enumerator
cSC_NONE 
cSC_SPEED 
cSC_MACH 
cSC_MACH_DECAY 

◆ TargetLossOption

What to do if the current target/named target is lost. Proximity check instruction: What to do if the current target/named target is lost?

Enumerator
cDETONATE 

Detonate.

cCOAST 

Coast for a specified period of time while waiting for the target to reappear.

cCANCEL_PROXIMITY_CHECKS 

Quit considering proximity.

cCONSIDER_ALL_PROXIMITY 

Revert to checking all existing platforms (CPU Intensive).

Constructor & Destructor Documentation

◆ WsfWeaponFuse() [1/2]

◆ WsfWeaponFuse() [2/2]

WsfWeaponFuse::WsfWeaponFuse ( const WsfWeaponFuse & aSrc)

◆ ~WsfWeaponFuse()

WsfWeaponFuse::~WsfWeaponFuse ( )
override

Member Function Documentation

◆ Arm()

void WsfWeaponFuse::Arm ( double aSimTime)

If the fuse is currently safed, command transition to the armed state.

References WsfPlatformPart::DebugEnabled(), WsfObject::GetName(), and WsfPlatformPart::GetPlatform().

Referenced by CheckForDetonation().

◆ CheckAllTargets()

◆ CheckForDetonation()

◆ Clone()

WsfProcessor * WsfWeaponFuse::Clone ( ) const
overridevirtual

Create a clone of this object.

Returns
A pointer to the new copy.

Reimplemented from WsfScriptProcessor.

References WsfProcessor::WsfProcessor(), and WsfWeaponFuse().

◆ ComputeGrossProximityRange()

double WsfWeaponFuse::ComputeGrossProximityRange ( const double aTgtVelWCS[3]) const
protected

Compute the maximum range for which a target is considered in 'gross proximity'.

Target proximity calculations will not be performed unless the it is within 'gross proximity' of the weapon. This method will select a range that is appropriate for the current speed of the weapon and target.

Parameters
aTgtVelWCSThe target velocity vector.
Returns
The computed gross proximity range (meters).

Referenced by CheckAllTargets(), and ProcessProximity().

◆ ComputeTimeToPCAorFuse()

double WsfWeaponFuse::ComputeTimeToPCAorFuse ( const double aTgtLocWCS[3],
const double aTgtVelWCS[3] ) const
protected

Compute the closest point of approach between a specific weapon-target pair.

Given the position and velocity vector the weapon (member data) and the position and velocity vector of a target (arguments), compute the time to the closest point of approach assuming they each move at a uniform velocity (the uniform velocity case is not perfectly accurate, but is sufficient for small periods of time).

Parameters
aTgtLocWCS[input] The location of the target.
aTgtVelWCS[input] The velocity of the target.
Returns
The APPROXIMATE time (relative to the current simulation time) when PCA should be encountered. If negative then it occurs in the past.

Referenced by CheckAllTargets(), and ProcessProximity().

◆ CreateScriptClass()

std::unique_ptr< UtScriptClass > WsfWeaponFuse::CreateScriptClass ( const std::string & aClassName,
UtScriptTypes * aScriptTypesPtr )
static

Create the 'class' object for the script system. This is invoked once by WsfScriptManager to create the 'class' object that defines the interface to instances of this class from the script system.

Referenced by operator=().

◆ Detonate()

void WsfWeaponFuse::Detonate ( double aSimTime)

Commanded detonation occurs immediately, as long as fuse is armed, but the weapon platform will be removed, even if the command results in a dud.

References cCOMMAND, and CheckForDetonation().

Referenced by WsfMobilityAndFirepowerLethality::Detonate().

◆ GetAGL_Criteria()

AltCriteria WsfWeaponFuse::GetAGL_Criteria ( ) const
inline

◆ GetAGL_Limit()

double WsfWeaponFuse::GetAGL_Limit ( ) const
inline

◆ GetMaximumTimeOfFlight()

double WsfWeaponFuse::GetMaximumTimeOfFlight ( ) const
inline

Access the values used to determine detonation based on Time, Altitude, and Speed.

◆ GetMinSpeedLimit()

double WsfWeaponFuse::GetMinSpeedLimit ( ) const
inline

◆ GetMSL_Criteria()

AltCriteria WsfWeaponFuse::GetMSL_Criteria ( ) const
inline

◆ GetMSL_Limit()

double WsfWeaponFuse::GetMSL_Limit ( ) const
inline

◆ GetReason()

Reason WsfWeaponFuse::GetReason ( ) const
inline

Access the reason why the fuse arrived at its current State.

◆ GetScriptClassName()

const char * WsfWeaponFuse::GetScriptClassName ( ) const
inlineoverride

◆ GetSpeedCriteria()

SpeedCriteria WsfWeaponFuse::GetSpeedCriteria ( ) const
inline

◆ GetTimeOfFlightToArm()

double WsfWeaponFuse::GetTimeOfFlightToArm ( ) const
inline

◆ Initialize()

bool WsfWeaponFuse::Initialize ( double aSimTime)
overridevirtual

Perform phase 1 initialization of the part. This is invoked by WsfPlatform::Initialize() during phase 1 initialization of the platform. During phase 1 initialization, platform components must not assume the existence of ANY data that is the responsibility of another platform component. In particular, the platform location and initial tracks cannot be assumed to be valid.

Parameters
aSimTimeThe current simulation time.
Returns
'true' if successful or 'false' if some sort of error occurred.

Reimplemented from WsfScriptProcessor.

References cDETONATE_ABOVE, cDETONATE_BELOW, WsfWeaponEngagement::Find(), WsfWeaponEngagement::GetFiringPlatformIndex(), WsfPlatformPart::GetPlatform(), WsfPlatformPart::GetSimulation(), WsfScriptProcessor::Initialize(), ok, SetFineUpdateInterval(), and WsfProcessor::SetUpdateInterval().

◆ Initialize2()

bool WsfWeaponFuse::Initialize2 ( double aSimTime)
overridevirtual

Perform phase 2 initialization of the part. This is invoked by WsfPlatform::Initialize() during phase 2 initialization of the platform. During phase 2, platform components may assume that the platform location has been defined, initial tracks have been loaded and that all components have completed phase 1 initialization.

Parameters
aSimTimeThe current simulation time.
Returns
'true' if successful or 'false' if some sort of error occurred.

Reimplemented from WsfScriptProcessor.

References WsfTrackManager::GetCurrentTarget(), WsfLaunchComputer::GetInterceptTime(), WsfPlatformPart::GetPlatform(), WsfPlatform::GetTrackManager(), WsfScriptProcessor::Initialize2(), ok, and trackPtr.

◆ operator=()

WsfWeaponFuse & WsfWeaponFuse::operator= ( const WsfWeaponFuse & )
delete

◆ PermanentlyArrestMotion()

void WsfWeaponFuse::PermanentlyArrestMotion ( double aSimTime)
protected

◆ PrintDetonationReason()

void WsfWeaponFuse::PrintDetonationReason ( double aSimTime)
protected

◆ PrivateDetonate()

◆ ProcessAltAGL()

bool WsfWeaponFuse::ProcessAltAGL ( double aSimTime)
protected

Check to see if the AGL altitude criteria has been met.

Note
It is assumed that the caller has checked to ensure that AGL altitude is a criteria.

References cAGL_LIMIT, cDETONATE_ABOVE, cDETONATE_BELOW, and deltaTime.

Referenced by CheckForDetonation().

◆ ProcessAltMSL()

bool WsfWeaponFuse::ProcessAltMSL ( double aSimTime)
protected

Check to see if the MSL altitude criteria has been met.

Note
It is assumed that the caller has checked to ensure that MSL altitude is a criteria.

References cDETONATE_ABOVE, cDETONATE_BELOW, cMSL_LIMIT, and deltaTime.

Referenced by CheckForDetonation().

◆ ProcessInput()

bool WsfWeaponFuse::ProcessInput ( UtInput & aInput)
overridevirtual

Process input from a generic source.

Examine the current input command. If it is NOT one of the commands recognized by this class then it simply returns 'false'. If it is one of the commands recognized by this class then it processes the command and returns 'true'.

Parameters
aInputa reference to a UtInput object.
Returns
'true' if the command was one recognized by the class or 'false' if not.
Exceptions
UtInput::ExceptionBase(or an object derived from it) if the command was recognized but contains some sort of error.
Note
If a derived class does not recognize the command (i.e.: the return value is false) then it should call the base class ProcessInput method. This chain should continue until either the command is recognized or the top-level base class is encountered.

Reimplemented from WsfScriptProcessor.

References cACTION_DETONATE, cACTION_HALT, cCANCEL_PROXIMITY_CHECKS, cCOAST, cCONSIDER_ALL_PROXIMITY, cDETONATE, cDETONATE_ABOVE, cDETONATE_BELOW, cSC_MACH, cSC_MACH_DECAY, cSC_SPEED, WsfScriptProcessor::ProcessInput(), SetAGL_Criteria(), SetAirToGroundMode(), SetFineUpdateInterval(), SetGrossProximityRange(), SetGrossUpdateInterval(), SetHitProximityRange(), SetMSL_Criteria(), SetTargetName(), and SetUseCurrentTarget().

Referenced by WsfAirTargetFuse::ProcessInput(), and WsfGroundTargetFuse::ProcessInput().

◆ ProcessMinSpeed()

void WsfWeaponFuse::ProcessMinSpeed ( double aSimTime)
protected

Check to see if the minimum speed criteria has been met.

Note
It is assumed that the caller has checked to ensure that minimum speed is a criteria.

References cMIN_SPEED, cSC_MACH, cSC_MACH_DECAY, and cSC_SPEED.

Referenced by CheckForDetonation().

◆ ProcessProximity()

bool WsfWeaponFuse::ProcessProximity ( double aSimTime)
protected

Check to see if any target proximity criteria are met.

Returns
true if at least one target is in proximity and requires a fine update interval.

References cCANCEL_PROXIMITY_CHECKS, cCOAST_TIME_LIMIT, cCONSIDER_ALL_PROXIMITY, cDETONATE, CheckAllTargets(), ComputeGrossProximityRange(), ComputeTimeToPCAorFuse(), WsfPlatformPart::DebugEnabled(), SelectPCA_ForDetonation(), ShowPCA_Results(), and UpdateTargetState().

Referenced by CheckForDetonation().

◆ SelectPCA_ForDetonation()

void WsfWeaponFuse::SelectPCA_ForDetonation ( double aSimTime,
WsfPlatform * aTgtPtr,
const double aTgtLocWCS[3],
const double aTgtVelWCS[3],
double aTimeToPCA,
double aMissDistanceLimit )
protected

Select the PCA computations as the one that causes detonation.

This updates the fuse to indicate that a proximity detonation has occurred.

Note
aTgtPtr may be 0.

References cPROXIMITY, and WsfPlatform::GetIndex().

Referenced by CheckAllTargets(), and ProcessProximity().

◆ SetAGL_Criteria()

void WsfWeaponFuse::SetAGL_Criteria ( AltCriteria aCriteria,
double aAltAGL )

◆ SetAirToGroundMode()

void WsfWeaponFuse::SetAirToGroundMode ( bool aValue)

◆ SetFineUpdateInterval()

void WsfWeaponFuse::SetFineUpdateInterval ( double aInterval)

◆ SetGrossProximityRange()

void WsfWeaponFuse::SetGrossProximityRange ( double aRange)
inline

◆ SetGrossUpdateInterval()

void WsfWeaponFuse::SetGrossUpdateInterval ( double aInterval)
inline

◆ SetHitProximityRange()

void WsfWeaponFuse::SetHitProximityRange ( double aRange)
inline

Referenced by ProcessInput().

◆ SetMSL_Criteria()

void WsfWeaponFuse::SetMSL_Criteria ( AltCriteria aCriteria,
double aAltMSL )

◆ SetTargetName()

void WsfWeaponFuse::SetTargetName ( WsfStringId aNameId)

Referenced by ProcessInput().

◆ SetTOFToArm()

void WsfWeaponFuse::SetTOFToArm ( double aTOF)
inline

◆ SetUseCurrentTarget()

void WsfWeaponFuse::SetUseCurrentTarget ( bool aValue)

◆ ShowPCA_Results()

void WsfWeaponFuse::ShowPCA_Results ( double aSimTime,
WsfPlatform * aTgtPtr,
const double aTgtLocWCS[3],
const double aTgtVelWCS[3],
double aTimeToPCA ) const
protected

Display PCA computation results (for debug purposes);

Note
aTgtPtr may be 0.

References WsfObject::GetName(), and WsfPlatformPart::GetPlatform().

Referenced by CheckAllTargets(), and ProcessProximity().

◆ Update()

void WsfWeaponFuse::Update ( double aSimTime)
overridevirtual

Update the state of the processor. This method should perform any actions that are necessary so that the system reflects its condition at the supplied time.

Parameters
aSimTimeThe current simulation time.

Reimplemented from WsfScriptProcessor.

References CheckForDetonation(), WsfPlatformPart::GetPlatform(), WsfPlatformPart::IsTurnedOn(), and WsfPlatform::Update().

◆ UpdateTargetState()

bool WsfWeaponFuse::UpdateTargetState ( double aSimTime)
protected

This routine is responsible for selecting the target from either the 'current target track' or the 'named target'.

Returns
'true' if the target state has been updated or 'false' if the target does not exist.

References WsfTrackManager::GetCurrentTarget(), WsfPlatformPart::GetPlatform(), WsfSimulation::GetPlatformByIndex(), WsfSimulation::GetPlatformByName(), WsfPlatformPart::GetSimulation(), WsfPlatform::GetTrackManager(), and trackPtr.

Referenced by ProcessProximity().

◆ UpdateWeaponState()

void WsfWeaponFuse::UpdateWeaponState ( double aSimTime)
protected

The documentation for this class was generated from the following files:
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