12#ifndef WSFSPHERICALLETHALITY_HPP
13#define WSFSPHERICALLETHALITY_HPP
15#include "wsf_mil_export.h"
bool ProcessInput(UtInput &aInput) override
Definition WsfExplicitWeaponEffects.cpp:65
WsfExplicitWeaponEffects(WsfScenario &aScenario)
Definition WsfExplicitWeaponEffects.cpp:29
WsfWeaponEffects * Clone() const override
Definition WsfExplicitWeaponEffects.cpp:39
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
WsfSphericalLethality(WsfScenario &aScenario)
Definition WsfSphericalLethality.cpp:24
WsfSphericalLethality(const WsfSphericalLethality &aSrc)=default
~WsfSphericalLethality() override=default
WsfSphericalLethality & operator=(const WsfSphericalLethality &aRhs)=delete
void SetMinRadius(double aRadius)
Definition WsfSphericalLethality.hpp:33
virtual void ApplyEffectTo(double aSimTime, WsfPlatform *aOtherPlatformPtr)
Definition WsfWeaponEffects.cpp:549
virtual bool PreInitialize()
Definition WsfWeaponEffects.cpp:125
WsfWeaponEffects(WsfScenario &aScenario)
Definition WsfWeaponEffects.cpp:51