WSF
WsfMultiresolutionTypesRegistration Class Reference

#include <WsfMultiresolutionTypes.hpp>

Inheritance diagram for WsfMultiresolutionTypesRegistration:
Collaboration diagram for WsfMultiresolutionTypesRegistration:

Public Member Functions

void AddedToScenario () override
template<typename DerivedComponent>
WsfMultiresolutionTypes< DerivedComponent > & GetMultiresolutionTypes () const
Public Member Functions inherited from WsfScenarioExtension
 WsfScenarioExtension ()
 ~WsfScenarioExtension () override
WsfScenarioGetScenario () const
WsfApplicationGetApplication () const
virtual bool ProcessInput (UtInput &aInput)
virtual void FileLoaded (const std::string &aFileName)
virtual bool Complete ()
virtual bool Complete2 ()
virtual void SimulationCreated (WsfSimulation &aSimulation)
virtual bool AlwaysCreate ()
Public Member Functions inherited from WsfExtension
virtual ~WsfExtension ()=default
const std::string & GetExtensionName () const

Additional Inherited Members

Protected Member Functions inherited from WsfExtension
void InitializeExtensionName (const std::string &aName)

Member Function Documentation

◆ AddedToScenario()

void WsfMultiresolutionTypesRegistration::AddedToScenario ( )
overridevirtual

Called when the extension has been added to the scenario. This is typically used to register new component type objects and object factories, e.g.:

WsfScenario& scenario(GetScenario());
WsfMoverTypes::Get(scenario).AddCoreType("MY_MOVER", new MyMover(scenario));
WsfAntennaPatterTypes::Get(scenario).AddObjectFactor(MyAntennaPattern::ObjectFactory);
static WSF_EXPORT WsfMoverTypes & Get(WsfScenario &aScenario)
Return a modifiable reference to the type list associated with the specified scenario.
Definition WsfMoverTypes.cpp:53
bool AddCoreType(WsfStringId aId, std::unique_ptr< T > aDefinitionPtr)
Definition WsfObjectTypeList.hpp:102
WsfScenario & GetScenario() const
Definition WsfScenarioExtension.hpp:46
friend class WsfScenario
Definition WsfScenarioExtension.hpp:39

Script classes must NOT be registered here because they are global to the entire application. They should be registered in WsfApplication::AddedToApplication.

Note
GetScenario() and GetApplication() are now valid.

Reimplemented from WsfScenarioExtension.

◆ GetMultiresolutionTypes()

template<typename DerivedComponent>
WsfMultiresolutionTypes< DerivedComponent > & WsfMultiresolutionTypesRegistration::GetMultiresolutionTypes ( ) const
inline

The documentation for this class was generated from the following files:
Copyrights Multiple, All Rights Reserved