12#ifndef FIRES_LAUNCH_COMPUTER_HPP
13#define FIRES_LAUNCH_COMPUTER_HPP
15#include "wsf_fires_export.h"
20#include "UtEntity.hpp"
UtStringId WsfStringId
WsfStringId – the same thing as UtStringId.
Definition WsfStringId.hpp:23
WsfLaunchComputer * Clone() const override
Definition FiresLaunchComputer.cpp:37
double EstimatedTimeToIntercept(double aSimTime, const WsfTrack &aTrack, double aLaunchDelayTime) override
Definition FiresLaunchComputer.cpp:85
bool InitializeTTIData() override
Definition FiresLaunchComputer.cpp:132
bool ProcessInput(UtInput &aInput) override
Definition FiresLaunchComputer.cpp:43
FiresLaunchComputer & operator=(const FiresLaunchComputer &aSrc)=delete
FiresLaunchComputer(WsfScenario *aScenarioPtr)
Definition FiresLaunchComputer.cpp:25
FiresLaunchComputer(const FiresLaunchComputer &aSrc)=default
~FiresLaunchComputer() override=default
Definition FiresTables.hpp:31
WsfLaunchComputer()
Definition WsfLaunchComputer.cpp:44
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
An object that represents an 'track' (perception) of something.
Definition WsfTrack.hpp:120
Provide a top-level interface for including the fires library's types.
Definition BallisticPath.cpp:34