WSF
WsfScriptTerrainClass.cpp File Reference
#include "script/WsfScriptTerrainClass.hpp"
#include "UtMemory.hpp"
#include "WsfGeoPoint.hpp"
#include "WsfSimulation.hpp"
#include "WsfTerrain.hpp"
#include "script/WsfScriptDefs.hpp"
Include dependency graph for WsfScriptTerrainClass.cpp:

Functions

 UT_DEFINE_SCRIPT_METHOD (WsfScriptTerrainClass, wsf::Terrain, BathymetryElevApprox, 2, "double", "double, double")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptTerrainClass, wsf::Terrain, BathymetryElevInterp, 2, "double", "double, double")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptTerrainClass, wsf::Terrain, TerrainElevApprox, 2, "double", "double, double")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptTerrainClass, wsf::Terrain, TerrainElevInterp, 2, "double", "double, double")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptTerrainClass, wsf::Terrain, VegetationElevApprox, 2, "double", "double, double")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptTerrainClass, wsf::Terrain, VegetationElevInterp, 2, "double", "double, double")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptTerrainClass, wsf::Terrain, MaskedByTerrain, 3, "bool", "WsfGeoPoint, WsfGeoPoint, double")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptTerrainClass, wsf::Terrain, MaskedByVegetation, 3, "bool", "WsfGeoPoint, WsfGeoPoint, double")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptTerrainClass, wsf::Terrain, MaskedByUnderwaterTerrain, 3, "bool", "WsfGeoPoint, WsfGeoPoint, double")

Function Documentation

◆ UT_DEFINE_SCRIPT_METHOD() [1/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptTerrainClass ,
wsf::Terrain ,
BathymetryElevApprox ,
2 ,
"double" ,
" double ,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [2/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptTerrainClass ,
wsf::Terrain ,
BathymetryElevInterp ,
2 ,
"double" ,
" double ,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [3/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptTerrainClass ,
wsf::Terrain ,
MaskedByTerrain ,
3 ,
"bool" ,
" WsfGeoPoint,
WsfGeoPoint ,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [4/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptTerrainClass ,
wsf::Terrain ,
MaskedByUnderwaterTerrain ,
3 ,
"bool" ,
" WsfGeoPoint,
WsfGeoPoint ,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [5/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptTerrainClass ,
wsf::Terrain ,
MaskedByVegetation ,
3 ,
"bool" ,
" WsfGeoPoint,
WsfGeoPoint ,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [6/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptTerrainClass ,
wsf::Terrain ,
TerrainElevApprox ,
2 ,
"double" ,
" double ,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [7/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptTerrainClass ,
wsf::Terrain ,
TerrainElevInterp ,
2 ,
"double" ,
" double ,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [8/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptTerrainClass ,
wsf::Terrain ,
VegetationElevApprox ,
2 ,
"double" ,
" double ,
double"  )

◆ UT_DEFINE_SCRIPT_METHOD() [9/9]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptTerrainClass ,
wsf::Terrain ,
VegetationElevInterp ,
2 ,
"double" ,
" double ,
double"  )
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