#include <WsfScriptTerrainClass.hpp>
Inherits UtScriptClass.
WsfScriptTerrainClass is a UtScriptClass that defines the methods in WsfTerrain. This makes the methods available for use in script.
◆ WsfScriptTerrainClass()
| WsfScriptTerrainClass::WsfScriptTerrainClass |
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const std::string & | aClassName, |
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UtScriptTypes * | aTypesPtr ) |
◆ ~WsfScriptTerrainClass()
| WsfScriptTerrainClass::~WsfScriptTerrainClass |
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override |
◆ Create()
| void * WsfScriptTerrainClass::Create |
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const UtScriptContext & | aInstance | ) |
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override |
◆ Destroy()
| void WsfScriptTerrainClass::Destroy |
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void * | aObjectPtr | ) |
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override |
◆ UT_DECLARE_SCRIPT_METHOD() [1/9]
| WsfScriptTerrainClass::UT_DECLARE_SCRIPT_METHOD |
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BathymetryElevApprox | | ) |
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◆ UT_DECLARE_SCRIPT_METHOD() [2/9]
| WsfScriptTerrainClass::UT_DECLARE_SCRIPT_METHOD |
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BathymetryElevInterp | | ) |
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◆ UT_DECLARE_SCRIPT_METHOD() [3/9]
| WsfScriptTerrainClass::UT_DECLARE_SCRIPT_METHOD |
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MaskedByTerrain | | ) |
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◆ UT_DECLARE_SCRIPT_METHOD() [4/9]
| WsfScriptTerrainClass::UT_DECLARE_SCRIPT_METHOD |
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MaskedByUnderwaterTerrain | | ) |
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◆ UT_DECLARE_SCRIPT_METHOD() [5/9]
| WsfScriptTerrainClass::UT_DECLARE_SCRIPT_METHOD |
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MaskedByVegetation | | ) |
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◆ UT_DECLARE_SCRIPT_METHOD() [6/9]
| WsfScriptTerrainClass::UT_DECLARE_SCRIPT_METHOD |
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TerrainElevApprox | | ) |
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◆ UT_DECLARE_SCRIPT_METHOD() [7/9]
| WsfScriptTerrainClass::UT_DECLARE_SCRIPT_METHOD |
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TerrainElevInterp | | ) |
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◆ UT_DECLARE_SCRIPT_METHOD() [8/9]
| WsfScriptTerrainClass::UT_DECLARE_SCRIPT_METHOD |
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VegetationElevApprox | | ) |
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◆ UT_DECLARE_SCRIPT_METHOD() [9/9]
| WsfScriptTerrainClass::UT_DECLARE_SCRIPT_METHOD |
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VegetationElevInterp | | ) |
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The documentation for this class was generated from the following files: