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WSF
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Reads inputs specific to frame-stepped simulations. More...
#include <WsfSimulationInput.hpp>

Public Member Functions | |
| WsfFrameStepSimulationInput () | |
| virtual | ~WsfFrameStepSimulationInput () |
| bool | ProcessInput (UtInput &aInput, WsfSimulationInput &aSimInput) |
Public Attributes | |
| double | mFrameTime |
| The time allotted to a frame (seconds). | |
Reads inputs specific to frame-stepped simulations.
| WsfFrameStepSimulationInput::WsfFrameStepSimulationInput | ( | ) |
References mFrameTime.
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inlinevirtual |
| bool WsfFrameStepSimulationInput::ProcessInput | ( | UtInput & | aInput, |
| WsfSimulationInput & | aSimInput ) |
References mFrameTime.
Referenced by WsfDefaultSimulationInput::ProcessInput().
| double WsfFrameStepSimulationInput::mFrameTime |
The time allotted to a frame (seconds).
Referenced by ProcessInput(), and WsfFrameStepSimulationInput().