#include <XWsfRoadTraffic.hpp>
|
| WsfStringId | mTypeId = nullptr |
| int | mCount = 0 |
| | String Id of the type of the vehicle.
|
| double | mFraction = 0.0 |
| | The number of vehicles that should be created of this type.
|
| double | mMeanSpeed = 0.0 |
| | The percentage of this vehicle type that should exist in the simulation.
|
| double | mSigmaSpeed = 0.0 |
| | Mean velocity in m/s.
|
A VehicleInput object is created for each of the vehicles defined in the input file. A list of VehicleInput objects are stored in the NetworkInput object that they were defined under.
◆ VehicleInput() [1/2]
| XWsfRoadTraffic::VehicleInput::VehicleInput |
( |
| ) |
|
|
default |
◆ VehicleInput() [2/2]
| XWsfRoadTraffic::VehicleInput::VehicleInput |
( |
WsfStringId | aTypeId | ) |
|
|
inline |
◆ mCount
| int XWsfRoadTraffic::VehicleInput::mCount = 0 |
String Id of the type of the vehicle.
◆ mFraction
| double XWsfRoadTraffic::VehicleInput::mFraction = 0.0 |
The number of vehicles that should be created of this type.
◆ mMeanSpeed
| double XWsfRoadTraffic::VehicleInput::mMeanSpeed = 0.0 |
The percentage of this vehicle type that should exist in the simulation.
◆ mSigmaSpeed
| double XWsfRoadTraffic::VehicleInput::mSigmaSpeed = 0.0 |
◆ mTypeId
| WsfStringId XWsfRoadTraffic::VehicleInput::mTypeId = nullptr |
The documentation for this class was generated from the following file: