11#ifndef WSF_SCRIPT_ASSET_MAP_CLASS_HPP
12#define WSF_SCRIPT_ASSET_MAP_CLASS_HPP
15#include <UtScriptBasicTypes.hpp>
16#include <UtMemory.hpp>
24 void*
Create(
const UtScriptContext& aContext)
override;
25 void*
Clone(
void* aObjectPtr)
override;
26 void Destroy(
void* aObjectPtr)
override;
void * Create(const UtScriptContext &aContext) override
Definition WsfScriptAssetMapClass.cpp:42
UT_DECLARE_SCRIPT_METHOD(Add)
void * Clone(void *aObjectPtr) override
Definition WsfScriptAssetMapClass.cpp:48
WsfScriptAssetMapClass(const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
Definition WsfScriptAssetMapClass.cpp:25
void Destroy(void *aObjectPtr) override
Definition WsfScriptAssetMapClass.cpp:53
UT_DECLARE_SCRIPT_METHOD(Exists)
UT_DECLARE_SCRIPT_METHOD(Get)