#include <WsfScriptAssetMapClass.hpp>
Inherits UtScriptClass.
◆ WsfScriptAssetMapClass()
| WsfScriptAssetMapClass::WsfScriptAssetMapClass |
( |
const std::string & | aClassName, |
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UtScriptTypes * | aScriptTypesPtr ) |
◆ ~WsfScriptAssetMapClass()
| WsfScriptAssetMapClass::~WsfScriptAssetMapClass |
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| ) |
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◆ Clone()
| void * WsfScriptAssetMapClass::Clone |
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void * | aObjectPtr | ) |
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override |
◆ Create()
| void * WsfScriptAssetMapClass::Create |
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const UtScriptContext & | aContext | ) |
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override |
◆ Destroy()
| void WsfScriptAssetMapClass::Destroy |
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void * | aObjectPtr | ) |
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override |
◆ UT_DECLARE_SCRIPT_METHOD() [1/3]
| WsfScriptAssetMapClass::UT_DECLARE_SCRIPT_METHOD |
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Add | | ) |
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◆ UT_DECLARE_SCRIPT_METHOD() [2/3]
| WsfScriptAssetMapClass::UT_DECLARE_SCRIPT_METHOD |
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Exists | | ) |
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◆ UT_DECLARE_SCRIPT_METHOD() [3/3]
| WsfScriptAssetMapClass::UT_DECLARE_SCRIPT_METHOD |
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Get | | ) |
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The documentation for this class was generated from the following files: