12#ifndef BRAWLERCOORDINATECONVERSION_HPP
13#define BRAWLERCOORDINATECONVERSION_HPP
15#include "brawler_export.h"
17#include "UtEntity.hpp"
Definition BrawlerCoordinateConversion.hpp:29
static UtVec3d RelativeVelocityNED(UtEntity &ref, UtEntity &tgt)
Definition BrawlerCoordinateConversion.cpp:121
static double mRefLon
Definition BrawlerCoordinateConversion.hpp:51
static UtVec3d ConvertNEDtoLLA(UtVec3d &ned)
Definition BrawlerCoordinateConversion.cpp:38
static UtVec3d GetPositionNED(UtEntity &ref)
Definition BrawlerCoordinateConversion.cpp:53
static UtVec3d ConvertLLAtoNED(UtVec3d &lla)
Definition BrawlerCoordinateConversion.cpp:25
static double mRefLat
Definition BrawlerCoordinateConversion.hpp:50
static void RegisterLocationLLA(UtVec3d &lla)
Definition BrawlerCoordinateConversion.cpp:130
static UtVec3d GetAccelerationNED(UtEntity &ref)
Definition BrawlerCoordinateConversion.cpp:70
static UtVec3d RelativePositionNED(UtEntity &ref, UtEntity &tgt)
Definition BrawlerCoordinateConversion.cpp:87
static UtVec3d GetVelocityNED(UtEntity &ref)
Definition BrawlerCoordinateConversion.cpp:61
static UtVec3d GetOrientationNED(UtEntity &ref)
Definition BrawlerCoordinateConversion.cpp:79
static bool mReferenceSet
Definition BrawlerCoordinateConversion.hpp:49
static void RegisterLocationEntity(UtEntity &ref)
Definition BrawlerCoordinateConversion.cpp:141