WSF
WsfBattleManager.cpp File Reference
#include <iostream>
#include <sstream>
#include <UtInputBlock.hpp>
#include <UtMemory.hpp>
#include <script/WsfScriptManager.hpp>
#include <WsfTrackManager.hpp>
#include "WsfBattleManager.hpp"
#include "WsfScriptBattleManagerClass.hpp"
#include <iadsLib/BattleManagerIface.hpp>
#include <iadsLib/assetManagerInterface.hpp>
#include <iadsLib/NumericUtils.hpp>
#include <WsfBMPluginUtilities.hpp>
#include <WsfBMUtils.hpp>
#include <WsfTaskObserver.hpp>
#include <WsfLocalTrack.hpp>
#include <WsfPlatform.hpp>
#include <WsfAssetManager.hpp>
#include "WsfIADSC2ScenarioExtension.hpp"
Include dependency graph for WsfBattleManager.cpp:

Functions

WsfProcessorUninitializedWsfBattleManager (WsfScenario &aScenario, const std::string &calling_context)

Function Documentation

◆ UninitializedWsfBattleManager()

WsfProcessor * UninitializedWsfBattleManager ( WsfScenario & aScenario,
const std::string & calling_context )
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