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WSF
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#include <iostream>#include <sstream>#include <UtInputBlock.hpp>#include <UtMemory.hpp>#include <script/WsfScriptManager.hpp>#include <WsfTrackManager.hpp>#include "WsfBattleManager.hpp"#include "WsfScriptBattleManagerClass.hpp"#include <iadsLib/BattleManagerIface.hpp>#include <iadsLib/assetManagerInterface.hpp>#include <iadsLib/NumericUtils.hpp>#include <WsfBMPluginUtilities.hpp>#include <WsfBMUtils.hpp>#include <WsfTaskObserver.hpp>#include <WsfLocalTrack.hpp>#include <WsfPlatform.hpp>#include <WsfAssetManager.hpp>#include "WsfIADSC2ScenarioExtension.hpp"
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| WsfProcessor * | UninitializedWsfBattleManager (WsfScenario &aScenario, const std::string &calling_context) |
| WsfProcessor * UninitializedWsfBattleManager | ( | WsfScenario & | aScenario, |
| const std::string & | calling_context ) |
References WsfScriptBattleManagerClass::SCRIPT_CLASS_NAME.
Referenced by WsfBattleManager::Create(), and WsfScriptBattleManagerClass::Create().