#include <SystemStatusPart.hpp>
◆ Config()
| WsfL16::SystemStatusPart::Config::Config |
( |
| ) |
|
◆ mWeaponNameId1
| WsfStringId WsfL16::SystemStatusPart::Config::mWeaponNameId1 |
◆ mWeaponNameId2
| WsfStringId WsfL16::SystemStatusPart::Config::mWeaponNameId2 |
◆ mWeaponNameId3
| WsfStringId WsfL16::SystemStatusPart::Config::mWeaponNameId3 |
◆ mWeaponTypeId1
| int WsfL16::SystemStatusPart::Config::mWeaponTypeId1 |
◆ mWeaponTypeId2
| int WsfL16::SystemStatusPart::Config::mWeaponTypeId2 |
◆ mWeaponTypeId3
| int WsfL16::SystemStatusPart::Config::mWeaponTypeId3 |
The documentation for this struct was generated from the following files: