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WSF
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#include <WsfSA_Processor.hpp>
Public Attributes | |
| std::string | weaponName {""} |
| uint16_t | quantity {0} |
| uint16_t WsfSA_Processor::SA_WeaponNameQtyPair::quantity {0} |
Referenced by WsfSA_Processor::UpdateWeaponsData().
| std::string WsfSA_Processor::SA_WeaponNameQtyPair::weaponName {""} |
Referenced by WsfSA_Processor::UpdateWeaponsData().