WSF
WsfScriptSA_ProcessorClass Class Reference

#include <WsfScriptSA_Processor.hpp>

Inheritance diagram for WsfScriptSA_ProcessorClass:
Collaboration diagram for WsfScriptSA_ProcessorClass:

Public Member Functions

 WsfScriptSA_ProcessorClass (const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
void * Clone (void *aObjectPtr) override
void * Create (const UtScriptContext &aContext) override
void Destroy (void *aObjectPtr) override
UtScriptContext * GetContext (void *aObjectPtr) override
 UT_DECLARE_SCRIPT_METHOD (Risk)
 UT_DECLARE_SCRIPT_METHOD (SelfRisk)
 UT_DECLARE_SCRIPT_METHOD (FlightRisk)
 UT_DECLARE_SCRIPT_METHOD (PackageRisk)
 UT_DECLARE_SCRIPT_METHOD (MissionRisk)
 UT_DECLARE_SCRIPT_METHOD (Defensiveness)
 UT_DECLARE_SCRIPT_METHOD (Urgency)
 UT_DECLARE_SCRIPT_METHOD (PerceivedAssets)
 UT_DECLARE_SCRIPT_METHOD (PerceivedAircraftAssets)
 UT_DECLARE_SCRIPT_METHOD (PerceivedMissileAssets)
 UT_DECLARE_SCRIPT_METHOD (SetAssetImportant)
 UT_DECLARE_SCRIPT_METHOD (SetAssetImportant_2)
 UT_DECLARE_SCRIPT_METHOD (SetAssetTypeImportant)
 UT_DECLARE_SCRIPT_METHOD (SetAssetTypeUnimportant)
 UT_DECLARE_SCRIPT_METHOD (SetAssetUnimportant)
 UT_DECLARE_SCRIPT_METHOD (SetAssetUnimportant_2)
 UT_DECLARE_SCRIPT_METHOD (NearestAsset)
 UT_DECLARE_SCRIPT_METHOD (NearestAircraftAsset)
 UT_DECLARE_SCRIPT_METHOD (NearestMissileAsset)
 UT_DECLARE_SCRIPT_METHOD (MaxAssetLoad)
 UT_DECLARE_SCRIPT_METHOD (SetMaxAssetLoad)
 UT_DECLARE_SCRIPT_METHOD (ResetMaxAssetLoad)
 UT_DECLARE_SCRIPT_METHOD (MaxThreatLoad)
 UT_DECLARE_SCRIPT_METHOD (SetMaxThreatLoad)
 UT_DECLARE_SCRIPT_METHOD (ResetMaxThreatLoad)
 UT_DECLARE_SCRIPT_METHOD (MaxPrioritizedThreats)
 UT_DECLARE_SCRIPT_METHOD (SetMaxPrioritizedThreats)
 UT_DECLARE_SCRIPT_METHOD (ResetMaxPrioritizedThreats)
 UT_DECLARE_SCRIPT_METHOD (MaxPrioritizedTargets)
 UT_DECLARE_SCRIPT_METHOD (SetMaxPrioritizedTargets)
 UT_DECLARE_SCRIPT_METHOD (ResetMaxPrioritizedTargets)
 UT_DECLARE_SCRIPT_METHOD (PerceivedBogies)
 UT_DECLARE_SCRIPT_METHOD (PerceivedAircraftBogies)
 UT_DECLARE_SCRIPT_METHOD (PerceivedMissileBogies)
 UT_DECLARE_SCRIPT_METHOD (PerceivedBandits)
 UT_DECLARE_SCRIPT_METHOD (PerceivedAircraftBandits)
 UT_DECLARE_SCRIPT_METHOD (PerceivedMissileBandits)
 UT_DECLARE_SCRIPT_METHOD (SetThreatImportant)
 UT_DECLARE_SCRIPT_METHOD (SetThreatTypeImportant)
 UT_DECLARE_SCRIPT_METHOD (SetThreatTypeUnimportant)
 UT_DECLARE_SCRIPT_METHOD (SetThreatUnimportant)
 UT_DECLARE_SCRIPT_METHOD (NearestBogie)
 UT_DECLARE_SCRIPT_METHOD (NearestAircraftBogie)
 UT_DECLARE_SCRIPT_METHOD (NearestMissileBogie)
 UT_DECLARE_SCRIPT_METHOD (NearestBandit)
 UT_DECLARE_SCRIPT_METHOD (NearestAircraftBandit)
 UT_DECLARE_SCRIPT_METHOD (NearestMissileBandit)
 UT_DECLARE_SCRIPT_METHOD (PrioritizedThreatItems)
 UT_DECLARE_SCRIPT_METHOD (PrioritizedThreatEntities)
 UT_DECLARE_SCRIPT_METHOD (PrioritizedAircraftThreatEntities)
 UT_DECLARE_SCRIPT_METHOD (PrioritizedMissileThreatEntities)
 UT_DECLARE_SCRIPT_METHOD (PrioritizedThreatGroups)
 UT_DECLARE_SCRIPT_METHOD (HighestThreat)
 UT_DECLARE_SCRIPT_METHOD (HighestThreatAircraft)
 UT_DECLARE_SCRIPT_METHOD (HighestThreatMissile)
 UT_DECLARE_SCRIPT_METHOD (HighestThreatGroup)
 UT_DECLARE_SCRIPT_METHOD (PrioritizedTargetItems)
 UT_DECLARE_SCRIPT_METHOD (PrioritizedTargetEntities)
 UT_DECLARE_SCRIPT_METHOD (PrioritizedAircraftTargetEntities)
 UT_DECLARE_SCRIPT_METHOD (PrioritizedMissileTargetEntities)
 UT_DECLARE_SCRIPT_METHOD (PrioritizedTargetGroups)
 UT_DECLARE_SCRIPT_METHOD (BestTarget)
 UT_DECLARE_SCRIPT_METHOD (BestTargetAircraft)
 UT_DECLARE_SCRIPT_METHOD (BestTargetMissile)
 UT_DECLARE_SCRIPT_METHOD (BestTargetGroup)
 UT_DECLARE_SCRIPT_METHOD (ProjectPositionInTime)
 UT_DECLARE_SCRIPT_METHOD (ProjectPositionForward)
 UT_DECLARE_SCRIPT_METHOD (ProjectPositionTurnToHeading)
 UT_DECLARE_SCRIPT_METHOD (ProjectPositionGoToPoint)
 UT_DECLARE_SCRIPT_METHOD (ProjectPositionLevelTurnLeft)
 UT_DECLARE_SCRIPT_METHOD (ProjectPositionLevelTurnRight)
 UT_DECLARE_SCRIPT_METHOD (ProjectPositionSlice)
 UT_DECLARE_SCRIPT_METHOD (ProjectPositionSliceToHeading)
 UT_DECLARE_SCRIPT_METHOD (ProjectPositionSplitS)
 UT_DECLARE_SCRIPT_METHOD (PerceivedThreatItems)
 UT_DECLARE_SCRIPT_METHOD (PerceivedGroups)
 UT_DECLARE_SCRIPT_METHOD (GetGroup)
 UT_DECLARE_SCRIPT_METHOD (RenameGroup)
 UT_DECLARE_SCRIPT_METHOD (MergeGroups)
 UT_DECLARE_SCRIPT_METHOD (SplitGroup)
 UT_DECLARE_SCRIPT_METHOD (CreateGroup)
 UT_DECLARE_SCRIPT_METHOD (DisbandGroup)
 UT_DECLARE_SCRIPT_METHOD (TransferEntity)
 UT_DECLARE_SCRIPT_METHOD (RemoveEntityFromGroup)
 UT_DECLARE_SCRIPT_METHOD (SetFocus)
 UT_DECLARE_SCRIPT_METHOD (SetGroupImportant)
 UT_DECLARE_SCRIPT_METHOD (SetGroupUnimportant)
 UT_DECLARE_SCRIPT_METHOD (GetFocus)
 UT_DECLARE_SCRIPT_METHOD (GetGroupImportance)
 UT_DECLARE_SCRIPT_METHOD (FocusedGroups)
 UT_DECLARE_SCRIPT_METHOD (UnfocusedGroups)
 UT_DECLARE_SCRIPT_METHOD (SortedGroups)
 UT_DECLARE_SCRIPT_METHOD (CalculatePerceivedItemCount)
 UT_DECLARE_SCRIPT_METHOD (PerceivedItemCount)
 UT_DECLARE_SCRIPT_METHOD (PerceivedThreatItemLimit)
 UT_DECLARE_SCRIPT_METHOD (AddExtraCognitiveLoading)
 UT_DECLARE_SCRIPT_METHOD (GetSelectedWeapon)
 UT_DECLARE_SCRIPT_METHOD (SetSelectedWeapon)
 UT_DECLARE_SCRIPT_METHOD (SetMasterArm)
 UT_DECLARE_SCRIPT_METHOD (GetMasterArm)
 UT_DECLARE_SCRIPT_METHOD (WeaponBayDoorsAreOpen)
 UT_DECLARE_SCRIPT_METHOD (OpenWeaponBayDoors)
 UT_DECLARE_SCRIPT_METHOD (CloseWeaponBayDoors)
 UT_DECLARE_SCRIPT_METHOD (SupportingWeapon)
 UT_DECLARE_SCRIPT_METHOD (ShootCueActive)
 UT_DECLARE_SCRIPT_METHOD (ShootCueBlinking)
 UT_DECLARE_SCRIPT_METHOD (MasterWarningActive)
 UT_DECLARE_SCRIPT_METHOD (MasterCautionActive)
 UT_DECLARE_SCRIPT_METHOD (JammingDetected)
 UT_DECLARE_SCRIPT_METHOD (QuantityOfChaff)
 UT_DECLARE_SCRIPT_METHOD (QuantityOfFlares)
 UT_DECLARE_SCRIPT_METHOD (QuantityOfDecoys)
 UT_DECLARE_SCRIPT_METHOD (DispenseChaff)
 UT_DECLARE_SCRIPT_METHOD (DispenseFlare)
 UT_DECLARE_SCRIPT_METHOD (DispenseDecoy)
 UT_DECLARE_SCRIPT_METHOD (RadarEmitting)
 UT_DECLARE_SCRIPT_METHOD (JammerEmitting)
 UT_DECLARE_SCRIPT_METHOD (OtherSystemsEmitting)
 UT_DECLARE_SCRIPT_METHOD (FuelStateBingoReached)
 UT_DECLARE_SCRIPT_METHOD (FuelStateJokerReached)
 UT_DECLARE_SCRIPT_METHOD (FuelStateNormalized)
 UT_DECLARE_SCRIPT_METHOD (TimeToJoker)
 UT_DECLARE_SCRIPT_METHOD (TimeToBingo)
 UT_DECLARE_SCRIPT_METHOD (TimeToEmpty)
 UT_DECLARE_SCRIPT_METHOD (ExpectedDetectionRangeAgainstTarget)
 UT_DECLARE_SCRIPT_METHOD (ExpectedDetectionRangeByTarget)
 UT_DECLARE_SCRIPT_METHOD (ExpectedWezRangeAgainstTarget)
 UT_DECLARE_SCRIPT_METHOD (ExpectedWezRangeByTarget)
 UT_DECLARE_SCRIPT_METHOD (ESM_TrackProcessor)
 UT_DECLARE_SCRIPT_METHOD (MWS_TrackProcessor)
 UT_DECLARE_SCRIPT_METHOD (RadarTrackProcessor)
 UT_DECLARE_SCRIPT_METHOD (IRST_TrackProcessor)
 UT_DECLARE_SCRIPT_METHOD (DAS_TrackProcessor)
 UT_DECLARE_SCRIPT_METHOD (FLIR_TrackProcessor)
 UT_DECLARE_SCRIPT_METHOD (EyeTrackProcessor)
 UT_DECLARE_SCRIPT_METHOD (PerceptionMasterTrackProcessor)
 UT_DECLARE_SCRIPT_METHOD (AngleOffTarget2D)
 UT_DECLARE_SCRIPT_METHOD (AngleOffTarget2DSelf)
 UT_DECLARE_SCRIPT_METHOD (AngleOffTarget3D)
 UT_DECLARE_SCRIPT_METHOD (AngleOffTarget3DSelf)
 UT_DECLARE_SCRIPT_METHOD (AspectAngleForTarget2D)
 UT_DECLARE_SCRIPT_METHOD (AspectAngleForTarget2DSelf)
 UT_DECLARE_SCRIPT_METHOD (AspectAngleForTarget3D)
 UT_DECLARE_SCRIPT_METHOD (AspectAngleForTarget3DSelf)
 UT_DECLARE_SCRIPT_METHOD (GetUpdateInterval)
 UT_DECLARE_SCRIPT_METHOD (SetUpdateInterval)
 UT_DECLARE_SCRIPT_METHOD (ResetUpdateInterval)
 UT_DECLARE_SCRIPT_METHOD (GetAssetDataPurgeLifetime)
 UT_DECLARE_SCRIPT_METHOD (SetAssetDataPurgeLifetime)
 UT_DECLARE_SCRIPT_METHOD (ResetAssetDataPurgeLifetime)
 UT_DECLARE_SCRIPT_METHOD (GetStartupInterval)
 UT_DECLARE_SCRIPT_METHOD (GetVisualPerceptionDelay)
 UT_DECLARE_SCRIPT_METHOD (SetVisualPerceptionDelay)
 UT_DECLARE_SCRIPT_METHOD (GetDisplayPerceptionDelay)
 UT_DECLARE_SCRIPT_METHOD (SetDisplayPerceptionDelay)
Public Member Functions inherited from WsfScriptProcessorClass
 WsfScriptProcessorClass (const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
 UT_DECLARE_SCRIPT_METHOD (IsA_TypeOf)
 UT_DECLARE_SCRIPT_METHOD (TurnOff)
 UT_DECLARE_SCRIPT_METHOD (TurnOn)
 UT_DECLARE_SCRIPT_METHOD (UpdateInterval)
 UT_DECLARE_SCRIPT_METHOD (SetUpdateInterval)
 UT_DECLARE_SCRIPT_METHOD (ScriptExists)
 UT_DECLARE_SCRIPT_METHOD (Execute_1)
 UT_DECLARE_SCRIPT_METHOD (Execute_2)
 UT_DECLARE_SCRIPT_METHOD (ExecuteAtTime_1)
 UT_DECLARE_SCRIPT_METHOD (ExecuteAtTime_2)
 UT_DECLARE_SCRIPT_METHOD (ExecuteScript)
 UT_DECLARE_SCRIPT_METHOD (ExecuteScriptWithArgs)
 UT_DECLARE_SCRIPT_METHOD (SuppressMessage)
 UT_DECLARE_SCRIPT_METHOD (Behavior)
 UT_DECLARE_SCRIPT_METHOD (FindBehavior)
 UT_DECLARE_SCRIPT_METHOD (BehaviorsExecuted)
 UT_DECLARE_SCRIPT_METHOD (BehaviorCount)
 UT_DECLARE_SCRIPT_METHOD (BehaviorEntry)
 UT_DECLARE_SCRIPT_METHOD (BehaviorTreeRootNode)
 UT_DECLARE_SCRIPT_METHOD (AdvancedBehavior)
 UT_DECLARE_SCRIPT_METHOD (FindAdvancedBehavior)
 UT_DECLARE_SCRIPT_METHOD (AdvancedBehaviorsExecuted)
 UT_DECLARE_SCRIPT_METHOD (AdvancedBehaviorCount)
 UT_DECLARE_SCRIPT_METHOD (AdvancedBehaviorEntry)
 UT_DECLARE_SCRIPT_METHOD (AdvancedBehaviorTree)
 UT_DECLARE_SCRIPT_METHOD (State)
 UT_DECLARE_SCRIPT_METHOD (StateAll)
 UT_DECLARE_SCRIPT_METHOD (SetState)
 UT_DECLARE_SCRIPT_METHOD (SetStateAll)
 UT_DECLARE_SCRIPT_METHOD (GetStates)
 Get all top level states.
 UT_DECLARE_SCRIPT_METHOD (GetStateAdvancedBehaviorTree)
 Get the ABT for a state.
Public Member Functions inherited from WsfScriptPlatformPartClass
 WsfScriptPlatformPartClass (const std::string &aClassName, UtScriptTypes *aScriptTypesPtr)
void OnNewScriptRef (UtScriptRef &aReference) override
 UT_DECLARE_SCRIPT_METHOD (Platform)
 UT_DECLARE_SCRIPT_METHOD (IsNonOperational)
 UT_DECLARE_SCRIPT_METHOD (IsOperational)
 UT_DECLARE_SCRIPT_METHOD (SetOperational)
 UT_DECLARE_SCRIPT_METHOD (IsNonCritical)
 UT_DECLARE_SCRIPT_METHOD (IsCritical)
 UT_DECLARE_SCRIPT_METHOD (SetCritical)
 UT_DECLARE_SCRIPT_METHOD (IsTurnedOff)
 UT_DECLARE_SCRIPT_METHOD (IsTurnedOn)
 UT_DECLARE_SCRIPT_METHOD (InitiallyTurnedOn)
 UT_DECLARE_SCRIPT_METHOD (TimeSinceLastStatusChange)
 UT_DECLARE_SCRIPT_METHOD (SendMessage_1)
 UT_DECLARE_SCRIPT_METHOD (SendMessage_2)
 UT_DECLARE_SCRIPT_METHOD (SendMessageToProcessor)
 UT_DECLARE_SCRIPT_METHOD (SetDebugEnabled)
 UT_DECLARE_SCRIPT_METHOD (DebugEnabled)
 UT_DECLARE_SCRIPT_METHOD (SetDamageFactor)
 UT_DECLARE_SCRIPT_METHOD (DamageFactor)
 UT_DECLARE_SCRIPT_METHOD (CanBeMadeOperational)
 UT_DECLARE_SCRIPT_METHOD (CanBeMadeNonOperational)
 UT_DECLARE_SCRIPT_METHOD (CanBeTurnedOn)
 UT_DECLARE_SCRIPT_METHOD (CanBeTurnedOff)
 UT_DECLARE_SCRIPT_METHOD (CategoryMemberOf)
 UT_DECLARE_SCRIPT_METHOD (GroupMemberOf_1)
 UT_DECLARE_SCRIPT_METHOD (GroupMemberOf_2)
 UT_DECLARE_SCRIPT_METHOD (GroupMemberOf_3)
 UT_DECLARE_SCRIPT_METHOD (GetGroupByIndex)
 UT_DECLARE_SCRIPT_METHOD (GetGroupByName)
 UT_DECLARE_SCRIPT_METHOD (GroupsByName)
 UT_DECLARE_SCRIPT_METHOD (Groups)
 UT_DECLARE_SCRIPT_METHOD (GroupJoin)
 UT_DECLARE_SCRIPT_METHOD (GroupLeave)
Public Member Functions inherited from WsfScriptObjectClass
 WsfScriptObjectClass (const std::string &aClassName, UtScriptTypes *aTypesPtr)
 ~WsfScriptObjectClass () override
void * Create (const UtScriptContext &aInstance) override
void * Clone (void *aObjectPtr) override
void Destroy (void *aObjectPtr) override
std::string ToString (void *aObjectPtr) const override
 UT_DECLARE_SCRIPT_METHOD (Name)
 UT_DECLARE_SCRIPT_METHOD (Type)
 UT_DECLARE_SCRIPT_METHOD (BaseType)
 UT_DECLARE_SCRIPT_METHOD (IsA_TypeOf)
 UT_DECLARE_SCRIPT_METHOD (ProcessInput)

Static Public Member Functions

static bool GetUpdateTypeEnum (const std::string &aUpdateTypeStr, WsfSA_Processor::UpdateType &aUpdateType)
 Helper method to map a string parameter to corresponding WsfSA_Processor::UpdateType value.
static bool GetGroupedTypes (const std::string &aUpdateGroupStr, std::vector< WsfSA_Processor::UpdateType > &aGroupUpdateTypesVec)
 Helper method to map a string parameter to corresponding grouped WsfSA_Processor::UpdateType values.

Constructor & Destructor Documentation

◆ WsfScriptSA_ProcessorClass()

WsfScriptSA_ProcessorClass::WsfScriptSA_ProcessorClass ( const std::string & aClassName,
UtScriptTypes * aScriptTypesPtr )

Member Function Documentation

◆ Clone()

void * WsfScriptSA_ProcessorClass::Clone ( void * aObjectPtr)
override

◆ Create()

void * WsfScriptSA_ProcessorClass::Create ( const UtScriptContext & aContext)
override

◆ Destroy()

void WsfScriptSA_ProcessorClass::Destroy ( void * aObjectPtr)
override

◆ GetContext()

UtScriptContext * WsfScriptSA_ProcessorClass::GetContext ( void * aObjectPtr)
override

◆ GetGroupedTypes()

bool WsfScriptSA_ProcessorClass::GetGroupedTypes ( const std::string & aUpdateGroupStr,
std::vector< WsfSA_Processor::UpdateType > & aGroupUpdateTypesVec )
static

Helper method to map a string parameter to corresponding grouped WsfSA_Processor::UpdateType values.

Parameters
aUpdateGroupStrstring parameter that determines which group is returned
aGroupUpdateTypesVecvector that contains the strings for the grouped update types

References WsfSA_Processor::GetCognitiveUpdateGroup(), WsfSA_Processor::GetPlatformUpdateGroup(), WsfSA_Processor::GetUniversalUpdateGroup(), and success.

Referenced by UT_DECLARE_SCRIPT_METHOD(), UT_DEFINE_SCRIPT_METHOD(), UT_DEFINE_SCRIPT_METHOD(), UT_DEFINE_SCRIPT_METHOD(), and UT_DEFINE_SCRIPT_METHOD().

◆ GetUpdateTypeEnum()

◆ UT_DECLARE_SCRIPT_METHOD() [1/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( AddExtraCognitiveLoading )

◆ UT_DECLARE_SCRIPT_METHOD() [2/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( AngleOffTarget2D )

◆ UT_DECLARE_SCRIPT_METHOD() [3/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( AngleOffTarget2DSelf )

◆ UT_DECLARE_SCRIPT_METHOD() [4/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( AngleOffTarget3D )

◆ UT_DECLARE_SCRIPT_METHOD() [5/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( AngleOffTarget3DSelf )

◆ UT_DECLARE_SCRIPT_METHOD() [6/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( AspectAngleForTarget2D )

◆ UT_DECLARE_SCRIPT_METHOD() [7/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( AspectAngleForTarget2DSelf )

◆ UT_DECLARE_SCRIPT_METHOD() [8/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( AspectAngleForTarget3D )

◆ UT_DECLARE_SCRIPT_METHOD() [9/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( AspectAngleForTarget3DSelf )

◆ UT_DECLARE_SCRIPT_METHOD() [10/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( BestTarget )

◆ UT_DECLARE_SCRIPT_METHOD() [11/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( BestTargetAircraft )

◆ UT_DECLARE_SCRIPT_METHOD() [12/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( BestTargetGroup )

◆ UT_DECLARE_SCRIPT_METHOD() [13/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( BestTargetMissile )

◆ UT_DECLARE_SCRIPT_METHOD() [14/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( CalculatePerceivedItemCount )

◆ UT_DECLARE_SCRIPT_METHOD() [15/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( CloseWeaponBayDoors )

◆ UT_DECLARE_SCRIPT_METHOD() [16/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( CreateGroup )

◆ UT_DECLARE_SCRIPT_METHOD() [17/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( DAS_TrackProcessor )

◆ UT_DECLARE_SCRIPT_METHOD() [18/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( Defensiveness )

◆ UT_DECLARE_SCRIPT_METHOD() [19/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( DisbandGroup )

◆ UT_DECLARE_SCRIPT_METHOD() [20/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( DispenseChaff )

◆ UT_DECLARE_SCRIPT_METHOD() [21/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( DispenseDecoy )

◆ UT_DECLARE_SCRIPT_METHOD() [22/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( DispenseFlare )

◆ UT_DECLARE_SCRIPT_METHOD() [23/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ESM_TrackProcessor )

◆ UT_DECLARE_SCRIPT_METHOD() [24/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ExpectedDetectionRangeAgainstTarget )

◆ UT_DECLARE_SCRIPT_METHOD() [25/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ExpectedDetectionRangeByTarget )

◆ UT_DECLARE_SCRIPT_METHOD() [26/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ExpectedWezRangeAgainstTarget )

◆ UT_DECLARE_SCRIPT_METHOD() [27/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ExpectedWezRangeByTarget )

◆ UT_DECLARE_SCRIPT_METHOD() [28/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( EyeTrackProcessor )

◆ UT_DECLARE_SCRIPT_METHOD() [29/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( FlightRisk )

◆ UT_DECLARE_SCRIPT_METHOD() [30/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( FLIR_TrackProcessor )

◆ UT_DECLARE_SCRIPT_METHOD() [31/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( FocusedGroups )

◆ UT_DECLARE_SCRIPT_METHOD() [32/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( FuelStateBingoReached )

◆ UT_DECLARE_SCRIPT_METHOD() [33/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( FuelStateJokerReached )

◆ UT_DECLARE_SCRIPT_METHOD() [34/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( FuelStateNormalized )

◆ UT_DECLARE_SCRIPT_METHOD() [35/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( GetAssetDataPurgeLifetime )

◆ UT_DECLARE_SCRIPT_METHOD() [36/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( GetDisplayPerceptionDelay )

◆ UT_DECLARE_SCRIPT_METHOD() [37/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( GetFocus )

◆ UT_DECLARE_SCRIPT_METHOD() [38/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( GetGroup )

◆ UT_DECLARE_SCRIPT_METHOD() [39/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( GetGroupImportance )

◆ UT_DECLARE_SCRIPT_METHOD() [40/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( GetMasterArm )

◆ UT_DECLARE_SCRIPT_METHOD() [41/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( GetSelectedWeapon )

◆ UT_DECLARE_SCRIPT_METHOD() [42/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( GetStartupInterval )

◆ UT_DECLARE_SCRIPT_METHOD() [43/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( GetUpdateInterval )

◆ UT_DECLARE_SCRIPT_METHOD() [44/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( GetVisualPerceptionDelay )

◆ UT_DECLARE_SCRIPT_METHOD() [45/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( HighestThreat )

◆ UT_DECLARE_SCRIPT_METHOD() [46/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( HighestThreatAircraft )

◆ UT_DECLARE_SCRIPT_METHOD() [47/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( HighestThreatGroup )

◆ UT_DECLARE_SCRIPT_METHOD() [48/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( HighestThreatMissile )

◆ UT_DECLARE_SCRIPT_METHOD() [49/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( IRST_TrackProcessor )

◆ UT_DECLARE_SCRIPT_METHOD() [50/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( JammerEmitting )

◆ UT_DECLARE_SCRIPT_METHOD() [51/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( JammingDetected )

◆ UT_DECLARE_SCRIPT_METHOD() [52/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( MasterCautionActive )

◆ UT_DECLARE_SCRIPT_METHOD() [53/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( MasterWarningActive )

◆ UT_DECLARE_SCRIPT_METHOD() [54/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( MaxAssetLoad )

◆ UT_DECLARE_SCRIPT_METHOD() [55/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( MaxPrioritizedTargets )

◆ UT_DECLARE_SCRIPT_METHOD() [56/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( MaxPrioritizedThreats )

◆ UT_DECLARE_SCRIPT_METHOD() [57/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( MaxThreatLoad )

◆ UT_DECLARE_SCRIPT_METHOD() [58/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( MergeGroups )

◆ UT_DECLARE_SCRIPT_METHOD() [59/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( MissionRisk )

◆ UT_DECLARE_SCRIPT_METHOD() [60/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( MWS_TrackProcessor )

◆ UT_DECLARE_SCRIPT_METHOD() [61/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( NearestAircraftAsset )

◆ UT_DECLARE_SCRIPT_METHOD() [62/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( NearestAircraftBandit )

◆ UT_DECLARE_SCRIPT_METHOD() [63/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( NearestAircraftBogie )

◆ UT_DECLARE_SCRIPT_METHOD() [64/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( NearestAsset )

◆ UT_DECLARE_SCRIPT_METHOD() [65/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( NearestBandit )

◆ UT_DECLARE_SCRIPT_METHOD() [66/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( NearestBogie )

◆ UT_DECLARE_SCRIPT_METHOD() [67/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( NearestMissileAsset )

◆ UT_DECLARE_SCRIPT_METHOD() [68/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( NearestMissileBandit )

◆ UT_DECLARE_SCRIPT_METHOD() [69/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( NearestMissileBogie )

◆ UT_DECLARE_SCRIPT_METHOD() [70/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( OpenWeaponBayDoors )

◆ UT_DECLARE_SCRIPT_METHOD() [71/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( OtherSystemsEmitting )

◆ UT_DECLARE_SCRIPT_METHOD() [72/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PackageRisk )

◆ UT_DECLARE_SCRIPT_METHOD() [73/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedAircraftAssets )

◆ UT_DECLARE_SCRIPT_METHOD() [74/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedAircraftBandits )

◆ UT_DECLARE_SCRIPT_METHOD() [75/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedAircraftBogies )

◆ UT_DECLARE_SCRIPT_METHOD() [76/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedAssets )

◆ UT_DECLARE_SCRIPT_METHOD() [77/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedBandits )

◆ UT_DECLARE_SCRIPT_METHOD() [78/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedBogies )

◆ UT_DECLARE_SCRIPT_METHOD() [79/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedGroups )

◆ UT_DECLARE_SCRIPT_METHOD() [80/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedItemCount )

◆ UT_DECLARE_SCRIPT_METHOD() [81/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedMissileAssets )

◆ UT_DECLARE_SCRIPT_METHOD() [82/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedMissileBandits )

◆ UT_DECLARE_SCRIPT_METHOD() [83/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedMissileBogies )

◆ UT_DECLARE_SCRIPT_METHOD() [84/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedThreatItemLimit )

◆ UT_DECLARE_SCRIPT_METHOD() [85/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceivedThreatItems )

◆ UT_DECLARE_SCRIPT_METHOD() [86/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PerceptionMasterTrackProcessor )

◆ UT_DECLARE_SCRIPT_METHOD() [87/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PrioritizedAircraftTargetEntities )

◆ UT_DECLARE_SCRIPT_METHOD() [88/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PrioritizedAircraftThreatEntities )

◆ UT_DECLARE_SCRIPT_METHOD() [89/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PrioritizedMissileTargetEntities )

◆ UT_DECLARE_SCRIPT_METHOD() [90/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PrioritizedMissileThreatEntities )

◆ UT_DECLARE_SCRIPT_METHOD() [91/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PrioritizedTargetEntities )

◆ UT_DECLARE_SCRIPT_METHOD() [92/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PrioritizedTargetGroups )

◆ UT_DECLARE_SCRIPT_METHOD() [93/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PrioritizedTargetItems )

◆ UT_DECLARE_SCRIPT_METHOD() [94/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PrioritizedThreatEntities )

◆ UT_DECLARE_SCRIPT_METHOD() [95/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PrioritizedThreatGroups )

◆ UT_DECLARE_SCRIPT_METHOD() [96/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( PrioritizedThreatItems )

◆ UT_DECLARE_SCRIPT_METHOD() [97/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ProjectPositionForward )

◆ UT_DECLARE_SCRIPT_METHOD() [98/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ProjectPositionGoToPoint )

◆ UT_DECLARE_SCRIPT_METHOD() [99/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ProjectPositionInTime )

◆ UT_DECLARE_SCRIPT_METHOD() [100/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ProjectPositionLevelTurnLeft )

◆ UT_DECLARE_SCRIPT_METHOD() [101/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ProjectPositionLevelTurnRight )

◆ UT_DECLARE_SCRIPT_METHOD() [102/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ProjectPositionSlice )

◆ UT_DECLARE_SCRIPT_METHOD() [103/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ProjectPositionSliceToHeading )

◆ UT_DECLARE_SCRIPT_METHOD() [104/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ProjectPositionSplitS )

◆ UT_DECLARE_SCRIPT_METHOD() [105/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ProjectPositionTurnToHeading )

◆ UT_DECLARE_SCRIPT_METHOD() [106/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( QuantityOfChaff )

◆ UT_DECLARE_SCRIPT_METHOD() [107/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( QuantityOfDecoys )

◆ UT_DECLARE_SCRIPT_METHOD() [108/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( QuantityOfFlares )

◆ UT_DECLARE_SCRIPT_METHOD() [109/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( RadarEmitting )

◆ UT_DECLARE_SCRIPT_METHOD() [110/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( RadarTrackProcessor )

◆ UT_DECLARE_SCRIPT_METHOD() [111/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( RemoveEntityFromGroup )

◆ UT_DECLARE_SCRIPT_METHOD() [112/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( RenameGroup )

◆ UT_DECLARE_SCRIPT_METHOD() [113/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ResetAssetDataPurgeLifetime )

◆ UT_DECLARE_SCRIPT_METHOD() [114/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ResetMaxAssetLoad )

◆ UT_DECLARE_SCRIPT_METHOD() [115/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ResetMaxPrioritizedTargets )

◆ UT_DECLARE_SCRIPT_METHOD() [116/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ResetMaxPrioritizedThreats )

◆ UT_DECLARE_SCRIPT_METHOD() [117/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ResetMaxThreatLoad )

◆ UT_DECLARE_SCRIPT_METHOD() [118/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ResetUpdateInterval )

◆ UT_DECLARE_SCRIPT_METHOD() [119/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( Risk )

◆ UT_DECLARE_SCRIPT_METHOD() [120/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SelfRisk )

◆ UT_DECLARE_SCRIPT_METHOD() [121/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetAssetDataPurgeLifetime )

◆ UT_DECLARE_SCRIPT_METHOD() [122/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetAssetImportant )

◆ UT_DECLARE_SCRIPT_METHOD() [123/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetAssetImportant_2 )

◆ UT_DECLARE_SCRIPT_METHOD() [124/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetAssetTypeImportant )

◆ UT_DECLARE_SCRIPT_METHOD() [125/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetAssetTypeUnimportant )

◆ UT_DECLARE_SCRIPT_METHOD() [126/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetAssetUnimportant )

◆ UT_DECLARE_SCRIPT_METHOD() [127/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetAssetUnimportant_2 )

◆ UT_DECLARE_SCRIPT_METHOD() [128/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetDisplayPerceptionDelay )

◆ UT_DECLARE_SCRIPT_METHOD() [129/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetFocus )

◆ UT_DECLARE_SCRIPT_METHOD() [130/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetGroupImportant )

◆ UT_DECLARE_SCRIPT_METHOD() [131/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetGroupUnimportant )

◆ UT_DECLARE_SCRIPT_METHOD() [132/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetMasterArm )

◆ UT_DECLARE_SCRIPT_METHOD() [133/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetMaxAssetLoad )

◆ UT_DECLARE_SCRIPT_METHOD() [134/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetMaxPrioritizedTargets )

◆ UT_DECLARE_SCRIPT_METHOD() [135/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetMaxPrioritizedThreats )

◆ UT_DECLARE_SCRIPT_METHOD() [136/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetMaxThreatLoad )

◆ UT_DECLARE_SCRIPT_METHOD() [137/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetSelectedWeapon )

◆ UT_DECLARE_SCRIPT_METHOD() [138/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetThreatImportant )

◆ UT_DECLARE_SCRIPT_METHOD() [139/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetThreatTypeImportant )

◆ UT_DECLARE_SCRIPT_METHOD() [140/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetThreatTypeUnimportant )

◆ UT_DECLARE_SCRIPT_METHOD() [141/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetThreatUnimportant )

◆ UT_DECLARE_SCRIPT_METHOD() [142/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetUpdateInterval )

◆ UT_DECLARE_SCRIPT_METHOD() [143/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SetVisualPerceptionDelay )

◆ UT_DECLARE_SCRIPT_METHOD() [144/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ShootCueActive )

◆ UT_DECLARE_SCRIPT_METHOD() [145/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( ShootCueBlinking )

◆ UT_DECLARE_SCRIPT_METHOD() [146/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SortedGroups )

◆ UT_DECLARE_SCRIPT_METHOD() [147/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SplitGroup )

◆ UT_DECLARE_SCRIPT_METHOD() [148/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( SupportingWeapon )

◆ UT_DECLARE_SCRIPT_METHOD() [149/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( TimeToBingo )

◆ UT_DECLARE_SCRIPT_METHOD() [150/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( TimeToEmpty )

◆ UT_DECLARE_SCRIPT_METHOD() [151/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( TimeToJoker )

◆ UT_DECLARE_SCRIPT_METHOD() [152/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( TransferEntity )

◆ UT_DECLARE_SCRIPT_METHOD() [153/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( UnfocusedGroups )

◆ UT_DECLARE_SCRIPT_METHOD() [154/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( Urgency )

◆ UT_DECLARE_SCRIPT_METHOD() [155/155]

WsfScriptSA_ProcessorClass::UT_DECLARE_SCRIPT_METHOD ( WeaponBayDoorsAreOpen )

The documentation for this class was generated from the following files:
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