#include <WsfBMTrackScriptCallbackHandler.hpp>
◆ WsfBMTrackScriptCallbackHandler()
| WsfBMTrackScriptCallbackHandler::WsfBMTrackScriptCallbackHandler |
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◆ GetContext()
◆ Initialize()
| WSF_IADS_C2_LIB_EXPORT bool WsfBMTrackScriptCallbackHandler::Initialize |
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WsfScriptProcessor * | proc, |
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const std::string & | script_handler_fun, |
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const std::string & | ret_type, |
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const std::string & | arguments_signature ) |
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References WsfScriptContext::FindScript(), WsfScriptContext::GetContext(), IADSC2ScenarioExtension::GetGlobalLogger(), WsfObject::GetName(), WsfScriptContext::GetPROCESSOR(), WsfPlatformPart::GetScenario(), m_initialized, m_proc, m_script, success, and WsfScriptContext::ValidateScript().
Referenced by WsfBMTrackScriptLocalHandler::Initialize(), and WsfBMTrackScriptRemoteHandler::Initialize().
◆ Initialized()
| WSF_IADS_C2_LIB_EXPORT bool WsfBMTrackScriptCallbackHandler::Initialized |
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◆ m_initialized
| bool WsfBMTrackScriptCallbackHandler::m_initialized |
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◆ m_proc
◆ m_script
| UtScript* WsfBMTrackScriptCallbackHandler::m_script |
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protected |
The documentation for this class was generated from the following files: