26#ifndef WSF_UNCLASS_ASSET_MANAGER_HPP
27#define WSF_UNCLASS_ASSET_MANAGER_HPP
42 static WSF_IADS_C2_LIB_EXPORT std::unique_ptr<WsfUnclassifiedAssetManager>
CreateUnique(
WsfScenario& aScenario);
Definition WsfApplication.hpp:45
WsfAssetManager(WsfScenario &aScenario, const std::string &aPartClass=WsfScriptAssetManagerClass::SCRIPT_CLASS_NAME, const std::string &aPartVarName="PROCESSOR")
Definition WsfAssetManager.cpp:45
WsfProcessor(const WsfScenario &aScenario)
Definition WsfProcessor.cpp:25
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
const char * GetBaseClassName() override
Definition WsfUnclassAssetManager.cpp:105
static WSF_IADS_C2_LIB_EXPORT WsfProcessor * Create(WsfScenario &aScenario)
Definition WsfUnclassAssetManager.cpp:72
const char * GetScriptClassName() const override
Definition WsfUnclassAssetManager.cpp:100
bool ProcessInput(UtInput &aInput) override
Definition WsfUnclassAssetManager.cpp:88
static WSF_IADS_C2_LIB_EXPORT void RegisterScriptTypes(WsfApplication *aApplicationPtr)
Definition WsfUnclassAssetManager.cpp:60
static WSF_IADS_C2_LIB_EXPORT std::unique_ptr< WsfUnclassifiedAssetManager > CreateUnique(WsfScenario &aScenario)
Definition WsfUnclassAssetManager.cpp:83
WsfProcessor * Clone() const override
Definition WsfUnclassAssetManager.cpp:51
WsfUnclassifiedAssetManager(WsfScenario &aScenario)
Definition WsfUnclassAssetManager.cpp:36