WSF
WsfSA_Predict Member List

This is the complete list of members for WsfSA_Predict, including all inherited members.

CheckRequestedTime(double aSimTime, const WsfSA_EntityPerception &aEntity)WsfSA_Predictprotected
GetPerceivedState(const WsfSA_EntityPerception &aEntity, UtVec3dX &aLocationWCS, UtVec3dX &aVelocityWCS)WsfSA_Predictprotected
Initialize(double aSimTime)WsfSA_Predictprotected
operator=(const WsfSA_Predict &)=deleteWsfSA_Predict
ProjectPositionForward(double aSimTime, const WsfSA_EntityPerception &aEntity)WsfSA_Predictvirtual
ProjectPositionGoToPoint(double aSimTime, const WsfSA_EntityPerception &aEntity, WsfGeoPoint aPointOfInterest, double aGLimit)WsfSA_Predictvirtual
ProjectPositionInTime(double aSimTime, const WsfSA_EntityPerception &aEntity)WsfSA_Predictvirtual
ProjectPositionLevelTurn(double aSimTime, const WsfSA_EntityPerception &aEntity, double aGLimit, TurnDirection aDirection)WsfSA_Predictvirtual
ProjectPositionRollAndPull(double aSimTime, const WsfSA_EntityPerception &aEntity, double aHeading_deg, double aRollAngle_deg, double aGLimit)WsfSA_Predictvirtual
ProjectPositionRollAndPull(double aSimTime, const WsfSA_EntityPerception &aEntity, double aRollAngle_deg, double aGLimit)WsfSA_Predictvirtual
ProjectPositionSplitS(double aSimTime, const WsfSA_EntityPerception &aEntity, double aGLimit)WsfSA_Predictvirtual
ProjectPositionTurnToHeading(double aSimTime, const WsfSA_EntityPerception &aEntity, double aHeading, double aGLimit)WsfSA_Predictvirtual
WsfSA_Predict(WsfSA_Processor *aSA_ProcPtr, WsfSA_Processor::PerceiveData *aDataPtr)WsfSA_Predict
WsfSA_Predict(const WsfSA_Predict &aSrc)WsfSA_Predictprotected
WsfSA_Processor classWsfSA_Predictfriend
~WsfSA_Predict()WsfSA_Predict
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