#include <WsfWeaponServer.hpp>
◆ UniqueWeaponKey()
| WsfWeaponServer::UniqueWeaponKey::UniqueWeaponKey |
( |
DisEntityId | aShooter, |
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|
unsigned int | aControllerNum, |
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unsigned int | aWeaponNum ) |
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inline |
◆ operator<()
| bool WsfWeaponServer::UniqueWeaponKey::operator< |
( |
const UniqueWeaponKey & | aRhs | ) |
const |
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inline |
◆ mControllerNum
| unsigned int WsfWeaponServer::UniqueWeaponKey::mControllerNum |
◆ mShooter
| DisEntityId WsfWeaponServer::UniqueWeaponKey::mShooter |
◆ mWeaponNum
| unsigned int WsfWeaponServer::UniqueWeaponKey::mWeaponNum |
The documentation for this class was generated from the following file: