WSF
WsfBehaviorTreeNode.cpp File Reference
#include "WsfBehaviorTreeNode.hpp"
#include <iomanip>
#include <limits>
#include <memory>
#include <numeric>
#include <sstream>
#include <stdexcept>
#include <string>
#include <sys/stat.h>
#include <sys/types.h>
#include "UtInputBlock.hpp"
#include "UtInputString.hpp"
#include "UtLog.hpp"
#include "UtMemory.hpp"
#include "UtPath.hpp"
#include "UtRandom.hpp"
#include "WsfBehaviorObserver.hpp"
#include "WsfBehaviorTree.hpp"
#include "WsfMessage.hpp"
#include "WsfObjectTypeList.hpp"
#include "WsfPlatform.hpp"
#include "WsfScenario.hpp"
#include "WsfSimulation.hpp"
#include "script/WsfScriptContext.hpp"
#include "script/WsfScriptMessageHandler.hpp"
#include "script/WsfScriptProcessor.hpp"
#include "script/WsfScriptStateMachine.hpp"
Include dependency graph for WsfBehaviorTreeNode.cpp:

Functions

 UT_DEFINE_SCRIPT_METHOD (WsfScriptBehaviorTreeNodeClass, WsfBehaviorTreeNode, Id, 0, "int", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBehaviorTreeNodeClass, WsfBehaviorTreeNode, Failure, 1, "bool", "string")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBehaviorTreeNodeClass, WsfBehaviorTreeNode, Executed, 0, "bool", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBehaviorTreeNodeClass, WsfBehaviorTreeNode, Parent, 0, "WsfBehaviorTreeNode", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBehaviorTreeNodeClass, WsfBehaviorTreeNode, ChildCount, 0, "int", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBehaviorTreeNodeClass, WsfBehaviorTreeNode, ChildEntry, 1, "WsfBehaviorTreeNode", "int")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBehaviorTreeNodeClass, WsfBehaviorTreeNode, TurnOff, 0, "void", "")
 UT_DEFINE_SCRIPT_METHOD (WsfScriptBehaviorTreeNodeClass, WsfBehaviorTreeNode, TurnOn, 0, "void", "")

Function Documentation

◆ UT_DEFINE_SCRIPT_METHOD() [1/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBehaviorTreeNodeClass ,
WsfBehaviorTreeNode ,
ChildCount ,
0 ,
"int" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [2/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBehaviorTreeNodeClass ,
WsfBehaviorTreeNode ,
ChildEntry ,
1 ,
"WsfBehaviorTreeNode" ,
"int"  )

◆ UT_DEFINE_SCRIPT_METHOD() [3/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBehaviorTreeNodeClass ,
WsfBehaviorTreeNode ,
Executed ,
0 ,
"bool" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [4/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBehaviorTreeNodeClass ,
WsfBehaviorTreeNode ,
Failure ,
1 ,
"bool" ,
"string"  )

◆ UT_DEFINE_SCRIPT_METHOD() [5/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBehaviorTreeNodeClass ,
WsfBehaviorTreeNode ,
Id ,
0 ,
"int" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [6/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBehaviorTreeNodeClass ,
WsfBehaviorTreeNode ,
Parent ,
0 ,
"WsfBehaviorTreeNode" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [7/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBehaviorTreeNodeClass ,
WsfBehaviorTreeNode ,
TurnOff ,
0 ,
"void" ,
""  )

◆ UT_DEFINE_SCRIPT_METHOD() [8/8]

UT_DEFINE_SCRIPT_METHOD ( WsfScriptBehaviorTreeNodeClass ,
WsfBehaviorTreeNode ,
TurnOn ,
0 ,
"void" ,
""  )
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