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WSF
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#include <string>#include <script/WsfScriptManager.hpp>#include <WsfPlugin.hpp>#include <WsfApplication.hpp>#include <WsfBMCommon.hpp>

Go to the source code of this file.
Functions | |
| void | RegisterBaseTypes (WsfApplication *aApplicationPtr) |
| bool WSF_IADS_C2_LIB_EXPORT | IsClassTypeRegistered (WsfApplication *aApplicationPtr, const std::string &type_name) |
| WSF_IADS_C2_LIB_EXPORT bool | IsApplicationExtensionRegistered (WsfApplication *aApplicationPtr, const std::string &name) |
| WSF_IADS_C2_LIB_EXPORT bool IsApplicationExtensionRegistered | ( | WsfApplication * | aApplicationPtr, |
| const std::string & | name ) |
References WsfApplication::FindExtension().
| bool WSF_IADS_C2_LIB_EXPORT IsClassTypeRegistered | ( | WsfApplication * | aApplicationPtr, |
| const std::string & | type_name ) |
References WsfApplication::GetScriptTypes().
Referenced by RegisterBaseTypes(), WsfAssetManager::RegisterScriptTypes(), WsfBattleManager::RegisterScriptTypes(), WsfBMDisseminateC2::RegisterScriptTypes(), WsfBMSensorsManager::RegisterScriptTypes(), WsfBMWeaponsManager::RegisterScriptTypes(), WsfSensorsManagerFov::RegisterScriptTypes(), WsfSimpleSensorsManager::RegisterScriptTypes(), WsfUnclassifiedAssetManager::RegisterScriptTypes(), WsfUnclassifiedBattleManager::RegisterScriptTypes(), WsfUnclassifiedDisseminateC2::RegisterScriptTypes(), WsfWeaponsManagerAI::RegisterScriptTypes(), and WsfWeaponsManagerSAM::RegisterScriptTypes().
| void RegisterBaseTypes | ( | WsfApplication * | aApplicationPtr | ) |
References WsfApplication::GetScriptTypes(), IsClassTypeRegistered(), WsfScriptBMAssignmentMessageClass::SCRIPT_CLASS_NAME, WsfScriptBMAssignmentStatusClass::SCRIPT_CLASS_NAME, WsfScriptBMAssignmentTrackMessageClass::SCRIPT_CLASS_NAME, WsfScriptBMCueMessageClass::SCRIPT_CLASS_NAME, WsfScriptBMStatusMessageClass::SCRIPT_CLASS_NAME, and WsfScriptBMTrackMessageClass::SCRIPT_CLASS_NAME.
Referenced by WsfAssetManager::RegisterScriptTypes(), WsfBattleManager::RegisterScriptTypes(), WsfBMDisseminateC2::RegisterScriptTypes(), WsfBMSensorsManager::RegisterScriptTypes(), WsfBMWeaponsManager::RegisterScriptTypes(), WsfSensorsManagerFov::RegisterScriptTypes(), and WsfSimpleSensorsManager::RegisterScriptTypes().