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WSF
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#include <WsfBMWeaponsManager.hpp>


Public Member Functions | |
| WsfBMWeaponsManager (WsfScenario &aScenario, const std::string &aPartClass=WsfScriptWeaponsManagerClass::SCRIPT_CLASS_NAME, const std::string &aPartVarName="PROCESSOR", const std::shared_ptr< il::WeaponsManagerInterface > &wm_component=std::make_shared< il::WeaponsManagerInterface >()) | |
| virtual | ~WsfBMWeaponsManager () |
| WsfProcessor * | Clone () const override |
| bool | ProcessInput (UtInput &aInput) override |
| const char * | GetScriptClassName () const override |
| virtual const char * | GetBaseClassName () |
| bool | Initialize (double aSimTime) override |
| bool | Initialize2 (double aSimTime) override |
| void | Update (double aSimTime) override |
| void | Run (const double aSimTime) override |
| bool | ProcessMessage (double aSimTime, const WsfMessage &aMessage) override |
| bool | ReceiveMessage (double aSimTime, const WsfMessage &aMessage) override |
| Public Member Functions inherited from WsfScriptProcessor | |
| WsfScriptProcessor (const WsfScenario &aScenario) | |
| WsfScriptProcessor (const WsfScenario &aScenario, WsfStringId aPartClass, const std::string &aPartVarName) | |
| ~WsfScriptProcessor () override | |
| WsfProcessor * | Clone () const override |
| bool | Initialize (double aSimTime) override |
| bool | Initialize2 (double aSimTime) override |
| bool | ProcessInput (UtInput &aInput) override |
| void | Update (double aSimTime) override |
| bool | ProcessMessage (double aSimTime, const WsfMessage &aMessage) override |
| void | SendMessage (double aSimTime, const WsfMessage &aMessage) override |
| virtual void | ExecuteOnMessageCreate (double aSimTime, WsfMessage &aMessage) |
| virtual bool | ExecuteScript (double aSimTime, const std::string &aScriptName) |
| virtual bool | ExecuteScript (double aSimTime, WsfStringId aScriptName, UtScriptData &aScriptRetVal, const UtScriptDataList &aScriptArgs=UtScriptDataList()) |
| void | ExecuteScriptAtTime (double aTime, WsfStringId aScriptName, const UtScriptDataList &aScriptArgs) |
| virtual void | SuppressMessage (bool aSuppressMessage) |
| WsfScriptMessageHandler * | GetMessageHandler () |
| WsfScriptContext & | GetScriptContext () |
| UtScriptContext * | GetScriptAccessibleContext () const override |
| void | SetPlatform (WsfPlatform *aPlatformPtr) override |
| const WsfBehaviorTree * | BehaviorTree () const |
| WsfAdvancedBehaviorTree * | AdvancedBehaviorTree () const |
| virtual const WsfScriptStateMachine * | GetStateMachine () const |
| wsf::ExternalLinks & | GetExternalLinks () |
| std::string | State () |
| std::string | StateAll () |
| void | SetState (std::string &stateName) |
| void | SetStateAll (std::string &stateNameAll) |
| Public Member Functions inherited from WsfProcessor | |
| WsfProcessor (const WsfScenario &aScenario) | |
| ~WsfProcessor () override=default | |
| ComponentList & | GetComponents () |
| const ComponentList & | GetComponents () const |
| virtual void | ProcessCallback (double aSimTime, const WsfCallback &aCallback) |
| WsfComponent * | CloneComponent () const override |
| const int * | GetComponentRoles () const override |
| void * | QueryInterface (int aRole) override |
| int | GetComponentInitializationOrder () const override |
| const char * | GetScriptClassName () const override |
| bool | PreInitialize (double aSimTime) override |
| void | PreInput () override |
| void | TurnOff (double aSimTime) override |
| void | TurnOn (double aSimTime) override |
| void | SetNonOperational (double aSimTime) override |
| void | SetOperational (double aSimTime) override |
| void | PartBroken (double aSimTime) override |
| double | GetUpdateInterval () const override |
| void | SetUpdateInterval (double aUpdateInterval) override |
| Public Member Functions inherited from WsfPlatformPart | |
| WsfPlatformPart (const WsfScenario &aScenario, int aPartType) | |
| WsfPlatformPart & | operator= (const WsfPlatformPart &aRhs)=delete |
| ~WsfPlatformPart () override | |
| bool | DebugEnabled () const |
| Returns 'true' if debugging is enabled for this instance. | |
| void | SetDebugEnabled (bool aDebugEnabled) |
| unsigned int | GetDebugMask () |
| bool | IsExternallyControlled () const |
| virtual void | SetExternallyControlled (double aSimTime, bool aIsExternallyControlled) |
| int | GetPartType () const |
| const char * | GetScriptClassName () const override |
| WsfSimulation * | GetSimulation () const |
| const WsfScenario & | GetScenario () const |
| WsfStringId | GetComponentName () const override |
| void | ComponentParentChanged (WsfPlatform *aPlatformPtr) override |
| WsfPlatform * | GetPlatform () const |
| virtual void | PlatformAdded (double aSimTime, WsfPlatform *aPlatformPtr) |
| virtual void | PlatformDeleted (WsfPlatform *aPlatformPtr) |
| double | GetLastStatusChangeTime () const |
| void | SetLastStatusChangeTime (double aSimTime) |
| Allows a system to set the time at which the device was initialized. | |
| bool | CanBeMadeOperational () const |
| Returns an indication that this system can be made operational. | |
| bool | CanBeMadeNonOperational () const |
| Returns an indication that this system can be made non-operational. | |
| bool | CanBeTurnedOn () const |
| Returns an indication that this system can be turned on. | |
| bool | CanBeTurnedOff () const |
| Returns an indication that this system can be turned off. | |
| bool | IsTurnedOn () const |
| bool | InitiallyTurnedOn () const |
| Is the system to be turned 'on' when added to the simulation? | |
| void | SetInitiallyTurnedOn (bool aInitiallyTurnedOn) |
| Sets if the system is turned on when added to the simulation. | |
| virtual void | Restore (double aSimTime) |
| bool | IsOperational () const |
| bool | SetOperational (double aSimTime, bool aMakeOperational) |
| double | GetDamageFactor () const |
| bool | SetDamageFactor (double aSimTime, double aDamageFactor) |
| bool | IsCritical () const |
| void | SetCritical (bool aValue) |
| virtual void | OnPlatformBrokenEvent (double aSimTime) |
| Owning platform has issued a broken event. | |
| bool | IsBroken () const |
| WsfInternalLinks & | GetInternalLinks () |
| Return the internal links for this part. | |
| virtual bool | HasInternalLinks () const |
| Does this platform part have a communication link to other platform parts? | |
| virtual void | SendMessageTo (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId) |
| void | SendMessageToProcessor (double aSimTime, const WsfMessage &aMessage, WsfStringId aRecipientId) |
| virtual void | SendQueuedMessages (double aSimTime) |
| const WsfCategoryList & | GetCategories () const |
| Get the categories to which this part belongs. | |
| void | AddCategory (WsfStringId aCategoryId) |
| Adds the provided category to the platform part's category list. | |
| bool | IsCategoryMember (WsfStringId aCategoryId) const |
| const WsfGroupList & | GetGroups () const |
| Get the groups to which this platform part belongs. | |
| void | JoinGroup (WsfGroup *aGroupPtr) |
| Join the given group. | |
| void | LeaveGroup (WsfGroup *aGroupPtr) |
| Leave the given group. | |
| bool | IsGroupMember (WsfStringId aGroupId) |
| unsigned int | GetUpdateEventEpoch () const |
| void | IncrementUpdateEventEpoch () |
| bool | UpdateEventActive () const |
| Is an 'Update' event active? | |
| void | SetUpdateEventActive (bool aUpdateEventActive) |
| Indicate if the 'Update' event is active. | |
| Public Member Functions inherited from WsfObject | |
| WsfObject () | |
| This is the constructor for the WsfObject class. | |
| ~WsfObject () override | |
| This is the destructor for the WsfObject class. | |
| const char * | GetScriptClassName () const override |
| const std::string & | GetType () const |
| WsfStringId | GetTypeId () const |
| Get the string ID of the 'type' of the object. | |
| void | SetType (WsfStringId aType) |
| const std::string & | GetBaseType () const |
| WsfStringId | GetBaseTypeId () const |
| const TypeList & | GetTypeList () const |
| bool | IsA_TypeOf (WsfStringId aType) const |
| WsfObject & | operator= (const WsfObject &aRhs) |
| Assignment operator. | |
| template<typename T> | |
| void | Serialize (T &aBuff) |
| For XIO (de)serialization. | |
| const std::string & | GetName () const |
| WsfStringId | GetNameId () const |
| void | SetName (WsfStringId aName) |
| Public Member Functions inherited from WsfComponentT< WsfPlatform > | |
| WsfComponentT () | |
| WsfComponentT (const WsfComponentT &) noexcept | |
| WsfComponentT & | operator= (const WsfComponentT &) noexcept |
| ~WsfComponentT () override=default | |
| ParentType * | GetComponentParent () const |
| void | SetComponentParent (ParentType *aParentPtr) |
| Public Member Functions inherited from WsfComponent | |
| virtual | ~WsfComponent ()=default |
| template<typename T> | |
| bool | QueryInterfaceT (T *&aRolePtr) |
| bool | ComponentHasRole (int aRole) |
| Returns true if the component has the specified role. | |
| Public Member Functions inherited from WsfUniqueId | |
| WsfUniqueId () | |
| Construtor initializes the unique identifier to 0. | |
| WsfUniqueId (const WsfUniqueId &) | |
| Copy constructor initializes the unique identifier to 0. | |
| WsfUniqueId & | operator= (const WsfUniqueId &) |
| unsigned int | GetUniqueId () const |
| Get the unique identifier assigned to this object. | |
| template<typename T> | |
| void | Serialize (T &aBuff) |
| For XIO (de)serialization. | |
| Public Member Functions inherited from WsfAuxDataEnabled | |
| WsfAuxDataEnabled ()=default | |
| WsfAuxDataEnabled (const WsfAuxDataEnabled &aSrc)=default | |
| WsfAuxDataEnabled & | operator= (const WsfAuxDataEnabled &aRhs) |
| WsfAuxDataEnabled (WsfAuxDataEnabled &&)=default | |
| WsfAuxDataEnabled & | operator= (WsfAuxDataEnabled &&)=default |
| virtual | ~WsfAuxDataEnabled () noexcept |
| void | SetAuxData (const WsfAttributeContainer &aAuxData) |
| void | DeleteAuxData () |
| Delete the aux data container from the object. | |
| void | MergeAuxData (const WsfAuxDataEnabled &aSrc) |
| Merge the object's aux data with aux data from an existing object. | |
| void | UpdateAuxData (const WsfAuxDataEnabled &aSrc) |
| Update the object's aux data with aux data from an existing object. | |
| bool | HasAuxData () const |
| Returns true if this object has aux data. | |
| bool | ProcessInput (UtInput &aInput) |
| template<typename T> | |
| void | Serialize (T &aBuff) |
| (De)serialization for XIO | |
| WsfAttributeContainer & | GetAuxData () |
| const WsfAttributeContainer & | GetAuxData () const noexcept |
| const WsfAttributeContainer & | GetAuxDataConst () const noexcept |
| Public Member Functions inherited from WsfC2ComponentContainer | |
| WsfC2ComponentContainer (const std::shared_ptr< il::BattleManagerInterface > &component, const std::shared_ptr< il::moeLoggingInterface > &logger=nullptr) | |
| WsfC2ComponentContainer (const std::shared_ptr< il::AssetManagerInterface > &component, const std::shared_ptr< il::moeLoggingInterface > &logger=nullptr) | |
| WsfC2ComponentContainer (const std::shared_ptr< il::DisseminateC2Interface > &component, const std::shared_ptr< il::moeLoggingInterface > &logger=nullptr) | |
| WsfC2ComponentContainer (const std::shared_ptr< il::WeaponsManagerInterface > &component, const std::shared_ptr< il::moeLoggingInterface > &logger=nullptr) | |
| WsfC2ComponentContainer (const std::shared_ptr< il::SensorsManagerInterface > &component, const std::shared_ptr< il::moeLoggingInterface > &logger=nullptr) | |
| virtual WSF_IADS_C2_LIB_EXPORT bool | SetComponent (const std::shared_ptr< il::BattleManagerInterface > &component) |
| virtual WSF_IADS_C2_LIB_EXPORT bool | SetComponent (const std::shared_ptr< il::AssetManagerInterface > &component) |
| virtual WSF_IADS_C2_LIB_EXPORT bool | SetComponent (const std::shared_ptr< il::DisseminateC2Interface > &component) |
| virtual WSF_IADS_C2_LIB_EXPORT bool | SetComponent (const std::shared_ptr< il::WeaponsManagerInterface > &component) |
| virtual WSF_IADS_C2_LIB_EXPORT bool | SetComponent (const std::shared_ptr< il::SensorsManagerInterface > &component) |
| virtual std::shared_ptr< il::BattleManagerInterface > | GetCoreBMRef () const |
| virtual std::shared_ptr< il::AssetManagerInterface > | GetCoreAMRef () const |
| virtual std::shared_ptr< il::DisseminateC2Interface > | GetCoreDC2Ref () const |
| virtual std::shared_ptr< il::SensorsManagerInterface > | GetCoreSMRef () const |
| virtual std::shared_ptr< il::WeaponsManagerInterface > | GetCoreWMRef () const |
| virtual bool | HasBMComponent () const |
| virtual bool | HasAMComponent () const |
| virtual bool | HasDC2Component () const |
| virtual bool | HasWMComponent () const |
| virtual bool | HasSMComponent () const |
| Public Member Functions inherited from WsfScriptOverridableProcessor | |
| WsfScriptOverridableProcessor (const bool autonomous_updates) | |
| virtual bool | OverrideInternalInit () const |
| virtual bool | OverrideInternalInit2 () const |
| virtual bool | OverrideInternalOnUpdate () const |
| virtual bool | OverrideInternalOnMessage () const |
| virtual bool | OverrideInternalReceiveMessage () const |
| virtual bool | OverrideInternalLocalTrackDropped () const |
| virtual bool | OverrideInternalLocalTrackInitiated () const |
| virtual bool | OverrideInternalLocalTrackUpdated () const |
| virtual bool | AllowAutonomousUpdates () const |
Static Public Member Functions | |
| static void | RegisterScriptTypes (WsfApplication *aApplicationPtr) |
| static WsfProcessor * | Create (WsfScenario &aScenario) |
| static std::unique_ptr< WsfBMWeaponsManager > | CreateUnique (WsfScenario &aScenario) |
Protected Member Functions | |
| WsfBMWeaponsManager (const WsfBMWeaponsManager &aSrc) | |
| virtual bool | ProcessWeaponsManagerInput (UtInput &aInput) |
| Protected Member Functions inherited from WsfScriptProcessor | |
| WsfScriptProcessor (const WsfScriptProcessor &aSrc) | |
| WsfProcessor (const WsfProcessor &aSrc) | |
| Copy constructor (for Clone()). | |
| WsfProcessor & | operator= (const WsfProcessor &aRhs)=delete |
| WsfPlatformPart (const WsfPlatformPart &aSrc) | |
| Copy constructor (for Clone()). | |
| WsfObject (const WsfObject &aSrc) | |
| Copy constructor (for Clone()). | |
| Protected Member Functions inherited from WsfUniqueId | |
| void | AssignUniqueId (WsfSimulation *aSimulationPtr) |
Additional Inherited Members | |
| using | ComponentList = WsfComponentListT<WsfProcessorComponent> |
| Public Types inherited from WsfPlatformPart | |
| enum | { cLEVEL_ONE_DEBUG = 0x00000001 , cLEVEL_TWO_DEBUG = 0x00000002 } |
| using | InternalMessageQueue = std::queue<WsfMessage*> |
| using | RecipientMessageQueue = std::queue<std::pair<WsfPlatformPart*, WsfMessage*>> |
| Public Types inherited from WsfObject | |
| typedef std::vector< WsfStringId > | TypeList |
| The list of types returned by GetTypeList. | |
| Public Types inherited from WsfComponentT< WsfPlatform > | |
| typedef WsfPlatform | ParentType |
| This is needed to support the WsfComponentList template. | |
| Static Public Attributes inherited from WsfAuxDataEnabled | |
| static UtCallbackListN< void(const WsfAuxDataEnabled *)> | AuxDataAccessed |
| static UtCallbackListN< void(const WsfAuxDataEnabled *)> | AuxDataDestroyed |
| Protected Attributes inherited from WsfScriptProcessor | |
| WsfScriptContext * | mContextPtr |
| Pointer to the script context. | |
| WsfScriptMessageHandler * | mMessageHandlerPtr |
| Pointer to the 'on_message' handler. | |
| UtScript * | mOnMessageCreateScriptPtr |
| Pointer to the 'on_message_create' script. | |
| UtScriptClass * | mMessageClassPtr |
| wsf::ExternalLinks | mExternalLinks |
| The external recipients. | |
| WsfBehaviorTree * | mBehaviorTreePtr |
| ut::CloneablePtr< WsfAdvancedBehaviorTree > | mAdvancedBehaviorTreePtr |
| std::unique_ptr< WsfScriptStateMachine > | mStateMachinePtr |
| int | mStateIndex |
| bool | mSuppressMessage |
| Protected Attributes inherited from WsfC2ComponentContainer | |
| std::shared_ptr< il::BattleManagerInterface > | m_bm_component |
| std::shared_ptr< il::AssetManagerInterface > | m_am_component |
| std::shared_ptr< il::DisseminateC2Interface > | m_dc2_component |
| std::shared_ptr< il::WeaponsManagerInterface > | m_wm_component |
| std::shared_ptr< il::SensorsManagerInterface > | m_sm_component |
| std::shared_ptr< il::moeLoggingInterface > | m_moe_logger |
| Protected Attributes inherited from WsfScriptOverridableProcessor | |
| bool | m_override_internal_initialization |
| bool | m_override_internal_initialization2 |
| bool | m_override_internal_on_update |
| bool | m_override_internal_on_message |
| bool | m_override_internal_receive_message |
| bool | m_override_internal_local_track_drop |
| bool | m_override_internal_local_track_initiated |
| bool | m_override_internal_local_track_updated |
| bool | m_autonomous_updates |
| WsfBMWeaponsManager::WsfBMWeaponsManager | ( | WsfScenario & | aScenario, |
| const std::string & | aPartClass = WsfScriptWeaponsManagerClass::SCRIPT_CLASS_NAME, | ||
| const std::string & | aPartVarName = "PROCESSOR", | ||
| const std::shared_ptr< il::WeaponsManagerInterface > & | wm_component = std::make_shared<il::WeaponsManagerInterface>() ) |
References WsfScriptWeaponsManagerClass::BASE_CLASS_NAME, WsfObject::SetType(), WsfC2ComponentContainer::WsfC2ComponentContainer(), WsfScriptOverridableProcessor::WsfScriptOverridableProcessor(), and WsfScriptProcessor::WsfScriptProcessor().
Referenced by Clone(), Create(), WsfBMWeaponsManager(), WsfWeaponsManagerAI::WsfWeaponsManagerAI(), WsfWeaponsManagerAI::WsfWeaponsManagerAI(), WsfWeaponsManagerSAM::WsfWeaponsManagerSAM(), and WsfWeaponsManagerSAM::WsfWeaponsManagerSAM().
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virtual |
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protected |
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overridevirtual |
Create a clone of this object.
Implements WsfProcessor.
Reimplemented in WsfWeaponsManagerAI, and WsfWeaponsManagerSAM.
References WsfBMWeaponsManager(), and WsfProcessor::WsfProcessor().
Referenced by WsfScriptWeaponsManagerClass::Clone().
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static |
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static |
Referenced by IADSC2ScenarioExtension::AddedToScenario().
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virtual |
References WsfScriptWeaponsManagerClass::BASE_CLASS_NAME.
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override |
References WsfScriptWeaponsManagerClass::SCRIPT_CLASS_NAME.
Referenced by WsfDefaultWeaponsManagerImpl::Initialize(), and WsfDefaultWeaponsManagerImpl::Initialize2().
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overridevirtual |
Perform phase 1 initialization. This is called by WsfPlatform::Initialize() during phase 1 initialization of the platform. The component should complete validation of input data that could not be done by ProcessInput, as well as any other functions to prepare for simulation use (subject to the next paragraph).
The order in which components are initialized is defined by GetComponentInitializationOrder. In general a component implementation of this method should not be dependent on the state of another component, i.e.: it should not assume that the other components Initialize() method has been called. If such a dependency exists one should use Initialize2() if possible, or specify a value GetComponentInitializationOrder to force things to initialize in a particular order.
| aSimTime | The current simulation time. |
Reimplemented from WsfComponent.
Reimplemented in WsfWeaponsManagerAI, and WsfWeaponsManagerSAM.
References WsfScriptProcessor::Initialize(), WsfScriptOverridableProcessor::OverrideInternalInit(), and success.
Referenced by WsfWeaponsManagerAI::Initialize(), and WsfWeaponsManagerSAM::Initialize().
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overridevirtual |
Perform phase 2 initialization. This is called by WsfPlatform::Initialize() during phase 2 of platform initialization. This method is typically used when a component may have some dependency on another component having completed its phase 1 initialization. The component should be ready for use in the simulation upon completion of this method.
The order in which components are initialized is defined by GetComponentInitializationOrder.
| aSimTime | The current simulation time. |
Reimplemented from WsfComponent.
Reimplemented in WsfWeaponsManagerAI, and WsfWeaponsManagerSAM.
References WsfBMUtils::FindAttachedAssetManagerRef(), IADSC2ScenarioExtension::GetGlobalLogger(), WsfPlatformPart::GetPlatform(), WsfPlatformPart::GetScenario(), WsfScriptProcessor::Initialize2(), WsfScriptOverridableProcessor::OverrideInternalInit2(), WsfC2ComponentContainer::SetComponent(), and success.
Referenced by WsfWeaponsManagerAI::Initialize2(), and WsfWeaponsManagerSAM::Initialize2().
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overridevirtual |
Process input from a generic source.
Examine the current input command. If it is NOT one of the commands recognized by this class then it simply returns 'false'. If it is one of the commands recognized by this class then it processes the command and returns 'true'.
| aInput | a reference to a UtInput object. |
| UtInput::ExceptionBase | (or an object derived from it) if the command was recognized but contains some sort of error. |
Reimplemented from WsfObject.
Reimplemented in WsfWeaponsManagerAI, and WsfWeaponsManagerSAM.
References WsfScriptOverridableProcessor::ProcessInput(), WsfScriptProcessor::ProcessInput(), and ProcessWeaponsManagerInput().
Referenced by WsfWeaponsManagerAI::ProcessInput(), and WsfWeaponsManagerSAM::ProcessInput().
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overridevirtual |
Process a received message.
| aSimTime | The current simulation time. |
| aMessage | The message that is being sent. |
Reimplemented from WsfPlatformPart.
References WsfScriptOverridableProcessor::OverrideInternalOnMessage(), WsfScriptProcessor::ProcessMessage(), and success.
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protectedvirtual |
References IADSC2ScenarioExtension::GetGlobalLogger(), WsfObject::GetName(), WsfPlatformPart::GetScenario(), and WsfC2ComponentContainer::m_wm_component.
Referenced by ProcessInput().
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overridevirtual |
Receive a message from another platform part (system). The default implementation simply calls ProcessMessage to process the received message.
| aSimTime | The current simulation time. |
| aMessage | The message that is being sent. |
Reimplemented from WsfPlatformPart.
References WsfScriptOverridableProcessor::OverrideInternalReceiveMessage(), WsfPlatformPart::ReceiveMessage(), and success.
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static |
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overridevirtual |
Implements WsfScriptOverridableProcessor.
References WsfPlatformPart::GetPlatform(), and WsfScriptProcessor::Update().
Referenced by Update().
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overridevirtual |
Update the state of an platform part. Updates the platform part to reflect the state at the specified simulation time.
| aSimTime | The current simulation time. |
Reimplemented from WsfPlatformPart.
Reimplemented in WsfWeaponsManagerAI, and WsfWeaponsManagerSAM.
References WsfScriptOverridableProcessor::AllowAutonomousUpdates(), WsfScriptOverridableProcessor::OverrideInternalOnUpdate(), Run(), and WsfScriptProcessor::Update().
Referenced by WsfWeaponsManagerAI::Update(), and WsfWeaponsManagerSAM::Update().