#include <WsfMobilityAndFirepowerLethality.hpp>
◆ TargetType()
| WsfMobilityAndFirepowerLethality::TargetType::TargetType |
( |
WsfStringId | aTypeNameId | ) |
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◆ Add()
| bool WsfMobilityAndFirepowerLethality::TargetType::Add |
( |
const Vulnerability & | aCM_Effect | ) |
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◆ CM_EffectCount()
| size_t WsfMobilityAndFirepowerLethality::TargetType::CM_EffectCount |
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| ) |
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inline |
◆ CM_EffectEntry()
| Vulnerability * WsfMobilityAndFirepowerLethality::TargetType::CM_EffectEntry |
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size_t | aIndex | ) |
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inline |
◆ ContainsVulnerabilities()
| bool WsfMobilityAndFirepowerLethality::TargetType::ContainsVulnerabilities |
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| ) |
const |
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inline |
◆ FindVulnerabilityTo()
◆ GetTable()
| MFK_Table * WsfMobilityAndFirepowerLethality::TargetType::GetTable |
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| ) |
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inline |
◆ GetTargetTypeId()
| WsfStringId WsfMobilityAndFirepowerLethality::TargetType::GetTargetTypeId |
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| ) |
const |
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inline |
◆ Initialize()
◆ LoadInstance()
| bool WsfMobilityAndFirepowerLethality::TargetType::LoadInstance |
( |
UtInput & | aInput, |
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TargetType *& | aTargetTypePtr ) |
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static |
◆ ProcessInput()
| bool WsfMobilityAndFirepowerLethality::TargetType::ProcessInput |
( |
UtInput & | aInput | ) |
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The documentation for this class was generated from the following files: