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WSF
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#include <map>#include <memory>#include <script/WsfScriptProcessor.hpp>#include <script/WsfScriptContext.hpp>#include <UtCallbackHolder.hpp>#include <WsfC2ComponentRefInterface.hpp>#include <WsfScriptOverridableProcessor.hpp>#include <WsfDefaultBattleManagerImpl.hpp>#include "WsfBMCommon.hpp"#include "WsfBMAssetRecord.hpp"#include "WsfAssetMap.hpp"#include <WsfTrack.hpp>#include <WsfBMTerrainEngine.hpp>#include <WsfInterceptCalc.hpp>#include <WsfBMAssignmentMessage.hpp>#include <WsfScriptBattleManagerClass.hpp>

Go to the source code of this file.
Classes | |
| class | WsfBattleManager |
Namespaces | |
| namespace | il |
Functions | |
| WsfProcessor * | UninitializedWsfBattleManager (WsfScenario &aScenario, const std::string &calling_context) |
| WsfProcessor * UninitializedWsfBattleManager | ( | WsfScenario & | aScenario, |
| const std::string & | calling_context ) |
References WsfScriptBattleManagerClass::SCRIPT_CLASS_NAME.
Referenced by WsfBattleManager::Create(), and WsfScriptBattleManagerClass::Create().