WSF
WsfBattleManager.hpp File Reference
#include <map>
#include <memory>
#include <script/WsfScriptProcessor.hpp>
#include <script/WsfScriptContext.hpp>
#include <UtCallbackHolder.hpp>
#include <WsfC2ComponentRefInterface.hpp>
#include <WsfScriptOverridableProcessor.hpp>
#include <WsfDefaultBattleManagerImpl.hpp>
#include "WsfBMCommon.hpp"
#include "WsfBMAssetRecord.hpp"
#include "WsfAssetMap.hpp"
#include <WsfTrack.hpp>
#include <WsfBMTerrainEngine.hpp>
#include <WsfInterceptCalc.hpp>
#include <WsfBMAssignmentMessage.hpp>
#include <WsfScriptBattleManagerClass.hpp>
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Classes

class  WsfBattleManager

Namespaces

namespace  il

Functions

WsfProcessorUninitializedWsfBattleManager (WsfScenario &aScenario, const std::string &calling_context)

Function Documentation

◆ UninitializedWsfBattleManager()

WsfProcessor * UninitializedWsfBattleManager ( WsfScenario & aScenario,
const std::string & calling_context )
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