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WSF
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#include <FiresTableLoader.hpp>
Static Public Member Functions | |
| static FiresTable * | ProcessTable (UtInput &aInput) |
| Process a single table (either a "fires" or "firesim" table). | |
A utility class for loading a FiresTable from a UtInput object.
This could have been put directly in FiresTable, but it was decided to keep it separate as the FiresTable is a nice compact class that has some general utility. This class, on the other hand, could get messy if the ability to read different signature tables is added. In order to use these tables, one must be able to look up the (launcher) system as well as munition type. In DIS, one would look up the ammunition enumeration and the firing platform entity number.
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Process a single table (either a "fires" or "firesim" table).
Referenced by Fires::FiresLaunchComputer::ProcessInput(), and Fires::FiresTables::ProcessInput().