WSF
WsfBrawler Class Reference

#include <WsfBrawler.hpp>

Inheritance diagram for WsfBrawler:
Collaboration diagram for WsfBrawler:

Public Member Functions

void AddedToScenario () override
Public Member Functions inherited from WsfScenarioExtension
 WsfScenarioExtension ()
 ~WsfScenarioExtension () override
WsfScenarioGetScenario () const
WsfApplicationGetApplication () const
virtual bool ProcessInput (UtInput &aInput)
virtual void FileLoaded (const std::string &aFileName)
virtual bool Complete ()
virtual bool Complete2 ()
virtual void SimulationCreated (WsfSimulation &aSimulation)
virtual bool AlwaysCreate ()
Public Member Functions inherited from WsfExtension
virtual ~WsfExtension ()=default
const std::string & GetExtensionName () const

Additional Inherited Members

Protected Member Functions inherited from WsfExtension
void InitializeExtensionName (const std::string &aName)

Detailed Description

An implementation of WSf Scenario Extension that adds replicated BRAWLER capability to an application.

See also
WsfScenarioExtension

Member Function Documentation

◆ AddedToScenario()

void WsfBrawler::AddedToScenario ( )
overridevirtual

Called when the extension has been added to the scenario to add script types and wsf_brawler specific types

Reimplemented from WsfScenarioExtension.

References WsfObjectTypeList< T >::AddCoreType(), WsfFuelTypes::Get(), WsfMoverTypes::Get(), WsfProcessorTypes::Get(), WsfScenarioExtension::GetScenario(), and WsfScenarioExtension::WsfScenario.


The documentation for this class was generated from the following files:
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