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WSF
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#include <WsfBrawler.hpp>


Public Member Functions | |
| void | AddedToScenario () override |
| Public Member Functions inherited from WsfScenarioExtension | |
| WsfScenarioExtension () | |
| ~WsfScenarioExtension () override | |
| WsfScenario & | GetScenario () const |
| WsfApplication & | GetApplication () const |
| virtual bool | ProcessInput (UtInput &aInput) |
| virtual void | FileLoaded (const std::string &aFileName) |
| virtual bool | Complete () |
| virtual bool | Complete2 () |
| virtual void | SimulationCreated (WsfSimulation &aSimulation) |
| virtual bool | AlwaysCreate () |
| Public Member Functions inherited from WsfExtension | |
| virtual | ~WsfExtension ()=default |
| const std::string & | GetExtensionName () const |
Additional Inherited Members | |
| Protected Member Functions inherited from WsfExtension | |
| void | InitializeExtensionName (const std::string &aName) |
An implementation of WSf Scenario Extension that adds replicated BRAWLER capability to an application.
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overridevirtual |
Called when the extension has been added to the scenario to add script types and wsf_brawler specific types
Reimplemented from WsfScenarioExtension.
References WsfObjectTypeList< T >::AddCoreType(), WsfFuelTypes::Get(), WsfMoverTypes::Get(), WsfProcessorTypes::Get(), WsfScenarioExtension::GetScenario(), and WsfScenarioExtension::WsfScenario.