WSF
WsfLaunchComputerTypes.hpp
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1// ****************************************************************************
2// CUI
3//
4// The Advanced Framework for Simulation, Integration, and Modeling (AFSIM)
5//
6// Copyright 2003-2015 The Boeing Company. All rights reserved.
7//
8// The use, dissemination or disclosure of data in this file is subject to
9// limitation or restriction. See accompanying README and LICENSE for details.
10// ****************************************************************************
11
12#ifndef WSFLAUNCHCOMPUTERTYPES_HPP
13#define WSFLAUNCHCOMPUTERTYPES_HPP
14
15#include "wsf_mil_export.h"
16
17#include "WsfLaunchComputer.hpp"
18#include "WsfObjectTypeList.hpp"
19
20class WsfLaunchComputerTypes : public WsfObjectTypeList<WsfLaunchComputer>
21{
22public:
24
25 static WSF_MIL_EXPORT WsfLaunchComputerTypes& Get(WsfScenario& aScenario);
26 static WSF_MIL_EXPORT const WsfLaunchComputerTypes& Get(const WsfScenario& aScenario);
28
30 bool LoadInstance(UtInput& aInput, WsfWeapon* aWeaponPtr, bool aAddInstance) const;
31};
32
33#endif
WsfLaunchComputerTypes(WsfScenario &aScenario)
Definition WsfLaunchComputerTypes.cpp:46
static WSF_MIL_EXPORT WsfLaunchComputerTypes & Get(WsfScenario &aScenario)
Return a modifiable reference to the type list associated with the specified scenario.
Definition WsfLaunchComputerTypes.cpp:33
bool LoadInstance(UtInput &aInput, WsfWeapon *aWeaponPtr, bool aAddInstance) const
Definition WsfLaunchComputerTypes.cpp:75
WsfObjectTypeList(WsfScenario &aScenario, unsigned int aFlags, const std::string &aBlockName)
Definition WsfObjectTypeList.hpp:76
Contains the data required to create a simulation, and acts as the entry point for input file process...
Definition WsfScenario.hpp:111
Definition WsfWeapon.hpp:63
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